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Celeste

Games like Celeste

Discover games similar to Celeste, and find your next adventure.

About Celeste

Celeste is Maddy Makes Games' precision platformer about Madeline climbing a mysterious mountain, built on tight dash-and-jump controls and hundreds of short, deliberately hard rooms that teach you a new trick before testing it. Underneath the difficulty sits a sincere story about anxiety and self-doubt that never feels tacked on. We like it because every death teaches you exactly what to try next, instead of feeling like a punishment.

Genre
Precision platformer
Players
Single-player
Perspective
Side view
Developer
Maddy Makes Games

Available on PC, PlayStation, Xbox and Nintendo Switch.

View on Steam

Explore games similar to Celeste

Showing 10 of 30 results · Filter or sort to explore more matches

VVVVVV

VVVVVV

Brings precision platformer, 2d platformer and pixel graphics to the table, with its own spin.

Precision Platformer2D PlatformerPixel GraphicsPlatformer

100%

match

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Game details for VVVVVV

VVVVVV vs Celeste: at a glance

VVVVVVCeleste
PlatformsPlayStation · PC · Mobile · SwitchPlayStation · PC · Xbox · Switch
Est. playtime3h21h
Difficulty (1–5)44
Steam release7 Sep, 2010—

Why we think it fits

VVVVVV strips precision platforming down to a single mechanic — flipping gravity instead of jumping — which rewards the same pattern-memorization instinct Celeste's hardest screens ask for.

What’s different from Celeste?

Its chunky retro pixel art and flip-based movement feel nothing like Celeste's dash-and-climb controls, and the story is far lighter.

Check the current Steam listing
Super Meat Boy

Super Meat Boy

Shares precision platformer, 2d platformer and platformer with a similar overall feel.

Precision Platformer2D PlatformerPlatformerDifficult

98%

match

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Game details for Super Meat Boy

Super Meat Boy vs Celeste: at a glance

Super Meat BoyCeleste
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox · Switch
Est. playtime—21h
Difficulty (1–5)44
Steam release30 Nov, 2010—

Why we think it fits

Super Meat Boy is one of the games that proved brutally hard, instant-restart platforming could be genuinely fun, the same formula Celeste later built its own identity on top of.

What’s different from Celeste?

It leans entirely on reflexes and level memorization with no dash mechanic or narrative weight, where Celeste wraps its difficulty around Madeline's personal story.

Check the current Steam listing
The End Is Nigh

The End Is Nigh

Built around precision platformer, platformer and difficult, much like the game you started from.

Precision PlatformerPlatformerDifficultGreat Soundtrack

94%

match

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Game details for The End Is Nigh

The End Is Nigh vs Celeste: at a glance

The End Is NighCeleste
PlatformsPlayStation · PC · SwitchPlayStation · PC · Xbox · Switch
Est. playtime—21h
Difficulty (1–5)44
Steam release12 Jul, 2017—

Why we think it fits

The End Is Nigh comes from Edmund McMillen, co-creator of Super Meat Boy, and carries forward that same exacting platforming into a bleak, melancholy post-apocalypse full of secrets to dig for.

What’s different from Celeste?

Its humor is darker and more absurd, and there's no story-driven emotional arc pulling you forward the way Celeste's does.

Check the current Steam listing
Downwell

Downwell

Leans on precision platformer, 2d platformer and pixel graphics — the same pull that makes the original click.

Precision Platformer2D PlatformerPixel GraphicsPlatformer

83%

match

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Game details for Downwell

Downwell vs Celeste: at a glance

DownwellCeleste
PlatformsPlayStation · Mobile · PC · SwitchPlayStation · PC · Xbox · Switch
Est. playtime—21h
Difficulty (1–5)44
Steam release15 Oct, 2015—

Why we think it fits

Downwell compresses platforming tension into short, roguelike dives down a well, where your gun-boots demand the same split-second decisions as a tricky Celeste screen, just in quick bursts instead of a sustained climb.

What’s different from Celeste?

Its procedurally generated, vertical-descent structure and permadeath runs are a completely different shape than Celeste's hand-built mountain.

Check the current Steam listing
Dustforce DX

Dustforce DX

Brings precision platformer, platformer and difficult to the table, with its own spin.

Precision PlatformerPlatformerDifficultGreat Soundtrack

82%

match

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Game details for Dustforce DX

Dustforce DX vs Celeste: at a glance

Dustforce DXCeleste
PlatformsPCPlayStation · PC · Xbox · Switch
Est. playtime—21h
Difficulty (1–5)44
Steam release17 Jan, 2012—

Why we think it fits

Dustforce turns platforming into a scoring game, rewarding fluid, stylish movement through a level the same way mastering Celeste's dash techniques feels good once it clicks.

What’s different from Celeste?

Its focus on combos and S-ranks over a single clean run rewards replaying levels for style rather than Celeste's climb-and-complete structure.

Check the current Steam listing
Jump King

Jump King

Shares precision platformer, difficult and pixel graphics with a similar overall feel.

Precision PlatformerDifficultPixel GraphicsPlatformer

82%

match

View game
Game details for Jump King

Jump King vs Celeste: at a glance

Jump KingCeleste
PlatformsPlayStation · Mobile · PC · Xbox · SwitchPlayStation · PC · Xbox · Switch
Est. playtime—21h
Difficulty (1–5)54
Steam release3 May, 2019—

Why we think it fits

Jump King isolates the single hardest part of platforming — committing to a jump you can't take back — into an entire game, the same high-stakes feeling as Celeste's most punishing ledges, stretched across a whole tower.

What’s different from Celeste?

There's no dash, story or forgiving checkpoint system here — one bad jump can cost you most of your progress.

Check the current Steam listing
DDraceNetwork

DDraceNetwork

Built around precision platformer, 2d platformer and difficult, much like the game you started from.

Precision Platformer2D PlatformerDifficultPlatformer

74%

match

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Game details for DDraceNetwork

DDraceNetwork vs Celeste: at a glance

DDraceNetworkCeleste
PlatformsPCPlayStation · PC · Xbox · Switch
Est. playtime—21h
Difficulty (1–5)44
Co-opOnline, team-basedNo
Steam release17 Aug, 2020—

Why we think it fits

DDraceNetwork turns precision platforming into a free, team-based race, where hooking teammates through traps asks for the same tight movement control Celeste demands, just shared with strangers online.

What’s different from Celeste?

It's built entirely around racing and cooperation with other players rather than Celeste's solitary, story-driven climb.

Check the current Steam listing
Sanabi

Sanabi

Leans on 2d platformer, pixel graphics and precision platformer — the same pull that makes the original click.

2D PlatformerPixel GraphicsPrecision PlatformerPlatformer

73%

match

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Game details for Sanabi

Sanabi vs Celeste: at a glance

SanabiCeleste
PlatformsPC · SwitchPlayStation · PC · Xbox · Switch
Est. playtime—21h
Difficulty (1–5)44
Steam release8 Nov, 2023—

Why we think it fits

Sanabi channels the same commitment to tight platforming movement through a grappling-hook arm that launches you across a cyberpunk city, with a story-driven arc replacing Celeste's mountain.

What’s different from Celeste?

Its chain-hook combat against enemies and dystopian setting give it a very different flavor than Celeste's quiet, character-focused climb.

Check the current Steam listing
Cave Crawler

Cave Crawler

Brings precision platformer, 2d platformer and platformer to the table, with its own spin.

Precision Platformer2D PlatformerPlatformerPixel Graphics

72%

match

View game
Game details for Cave Crawler

Cave Crawler vs Celeste: at a glance

Cave CrawlerCeleste
PlatformsPCPlayStation · PC · Xbox · Switch
Est. playtime—21h
Difficulty (1–5)24
Steam release23 Jan, 2022—

Why we think it fits

Cave Crawler offers a short, free dose of side-scrolling precision platforming for anyone who just wants more of Celeste's moment-to-moment jumping without the commitment of a full game.

What’s different from Celeste?

It's a much smaller, simpler production with none of Celeste's story or mechanical depth.

Check the current Steam listing
Leap Year

Leap Year

Shares precision platformer, 2d platformer and platformer with a similar overall feel.

Precision Platformer2D PlatformerPlatformerPuzzle Platformer

70%

match

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Game details for Leap Year

Leap Year vs Celeste: at a glance

Leap YearCeleste
PlatformsPC · SwitchPlayStation · PC · Xbox · Switch
Est. playtime2h21h
Difficulty (1–5)34
Steam release13 Jun, 2024—

Why we think it fits

Leap Year leans on exploration and puzzle-solving over raw difficulty, rewarding the same curiosity about secrets and hidden paths that Celeste's side areas encourage.

What’s different from Celeste?

Its slower, Metroidvania-style pacing and puzzle focus trade Celeste's tight platforming challenge for figuring out where to go next.

Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Celeste. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Celeste we would recommend for different reasons

Celeste does a lot with very little: a jump, a dash and a wall-climb are the entire toolkit, and the whole game is built around learning exactly what that toolkit can do under pressure, one difficult screen at a time. The climb up Celeste Mountain is also Madeline's own story, which gives its hardest rooms a weight that pure difficulty alone wouldn't carry. We looked for games that chase some piece of that — the precision platforming, the pattern-memorization, or the idea of a mountain worth climbing for a reason — from a few different angles.

Some of these are the genre's acknowledged classics that came before Celeste, others isolate one piece of its challenge and build an entire game around it, and a couple take the exploration and secret-hunting side of its B-sides somewhere new. Here's where we'd send a Celeste player next.

Super Meat Boy

Super Meat Boy

Our first choice for the genre Celeste grew out of

Super Meat Boy is one of the games that proved brutally hard, instant-restart platforming could be genuinely fun rather than just punishing, and it's widely credited as a foundation the whole modern precision-platformer genre — Celeste included — was built on top of.

We'd point a Celeste player here first to see where that formula started: tight, deliberately unforgiving levels, instant respawns that keep failure from feeling like a setback, and a steady escalation that rewards pure reflexes and memorization.

It leans entirely on reflexes and level memorization with no dash mechanic to speak of and none of the narrative weight Celeste wraps around its difficulty — there's no story-driven emotional arc here, just the challenge itself. Go in for the platforming lineage, not for Madeline's story.

Jump King

Jump King

For the single hardest part of platforming, stretched into a whole game

Jump King isolates the one moment every precision platformer eventually hinges on — committing to a jump you can't take back — and builds an entire tower-climbing game out of nothing else. There's no run button, no dash, just the king and a charge-and-release jump that has to be judged exactly right.

We like it for a Celeste player whose favorite part of the mountain was the tension right before a committed jump. Jump King stretches that single feeling across a whole climb, with the same high-stakes focus but none of Celeste's other systems around it.

There's no dash, no story and no forgiving checkpoint system — one bad jump can cost you most of a climb's progress, which makes it a much harsher experience than Celeste's generous retry structure. Go in expecting frustration as part of the point, not a gentler cousin.

Dustforce

Dustforce

For turning movement itself into a scoring game

Dustforce turns platforming into a scoring game, rating every run on how fluidly and stylishly you move through a level rather than just whether you reached the end. Chasing a clean S-rank through a level rewards the same kind of movement mastery that makes a tricky Celeste screen click once you finally land it.

We'd recommend it to a Celeste player who liked the feeling of a dash-and-climb sequence finally coming together, and wants a game built entirely around chasing that feeling of fluid, correct movement over and over on the same level.

Its focus on combos and S-ranks rewards replaying levels purely for style rather than Celeste's climb-and-complete structure, and there's no story or character arc attached. It's a pick for movement obsessives first, not for anyone drawn to Celeste's narrative.

Leap Year

Leap Year

For the curiosity and secret-hunting side of the mountain

Leap Year leans on exploration and puzzle-solving over raw platforming difficulty, built around the same kind of curiosity that pulls players into Celeste's hidden side areas and secret berries rather than straight to the summit.

We'd choose it for a Celeste player whose favorite moments were wandering off the main path, wondering what was behind a strawberry or a hidden room, rather than the toughest B-side gauntlets. Its slower, Metroidvania-style pacing rewards that same instinct to poke around.

The platforming challenge itself is considerably gentler than Celeste's hardest rooms, trading tight execution for figuring out where to go next. Pick this when exploration is what you actually missed, not when you're craving Celeste's toughest dash sequences.

Sanabi

Sanabi

For tight movement wrapped around its own story

Sanabi channels the same commitment to precise platforming movement through a grappling-hook arm that launches you across a cyberpunk city, with a story-driven arc carrying the game the way Madeline's journey carries Celeste's mountain.

We'd suggest it to a Celeste player who wants that same sense of a personal story resolving alongside the mechanical challenge, but is curious what tight movement feels like built around a swinging hook instead of a dash and climb.

Its chain-hook combat against enemies and dystopian setting give it a very different flavor than Celeste's quiet, character-focused climb, and the platforming skill it demands is distinct from dash-timing. Expect a louder, more action-driven version of the same emotional idea.

Where would we start?

For the genre's own roots, start with Super Meat Boy. Jump King is our pick when the committed jump itself is the feeling you're chasing, and Dustforce is for anyone who fell in love with fluid, stylish movement over simply finishing a level. Leap Year is the choice if exploring and uncovering secrets mattered more to you than raw difficulty, and Sanabi is where we'd send you for tight movement wrapped around its own story.