
Dark Souls II
Built around souls-like, dark fantasy and difficult, much like the game you started from.
100%
match

Discover games similar to Elden Ring, and find your next adventure.
Elden Ring is an open-world action RPG from FromSoftware that takes the studio's punishing Souls-style combat and sets it loose across the sprawling Lands Between. You're free to ride, explore and tackle bosses in almost any order, uncovering ruins, dungeons and secrets at your own pace. We like it because the sense of discovery is just as strong as the sense of dread.
Available on PC, PlayStation, Xbox and Switch.
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Built around souls-like, dark fantasy and difficult, much like the game you started from.
100%
match

Leans on souls-like, dark fantasy and difficult — the same pull that makes the original click.
89%
match

Brings souls-like, dark fantasy and difficult to the table, with its own spin.
88%
match

Shares souls-like, dark fantasy and difficult with a similar overall feel.
84%
match

Built around souls-like, dark fantasy and action rpg, much like the game you started from.
79%
match

Leans on souls-like, dark fantasy and action rpg — the same pull that makes the original click.
78%
match

Brings souls-like, dark fantasy and action rpg to the table, with its own spin.
77%
match

Shares souls-like, rpg and open world with a similar overall feel.
76%
match

Built around souls-like, dark fantasy and action rpg, much like the game you started from.
76%
match

Leans on souls-like, dark fantasy and action rpg — the same pull that makes the original click.
75%
match
We look for games that share something worth loving about Elden Ring. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.
Our picks, beyond the numbers
Elden Ring has a knack for making a distant castle feel like an invitation and the next boss feel like a personal grudge match. But the Lands Between offer more than hard fights: there is the thrill of finding an unexpected path, experimenting with a build, and piecing together a world that rarely explains itself. We looked for games that carry one of those feelings forward, not just the difficulty.
A couple of these are the usual next stops for FromSoftware fans; others take the formula somewhere the Lands Between don't go, whether that's a co-op shooter or a sprawling, interconnected kingdom from earlier in the studio's history. Here's where we'd send an Elden Ring player next, and why.

Our first choice for more FromSoftware combat
If Elden Ring's bosses and deliberate combat are what you miss most, Dark Souls III is where we would start. Choosing when to attack, when to retreat and when to spend your stamina remains at the heart of every encounter, and its crumbling kingdom of Lothric has that unmistakable FromSoftware atmosphere: beautiful, bleak and full of questions it never quite answers.
We'd point an Elden Ring player here first because the fundamentals transfer almost directly — stamina management, weapon arts, the rhythm of learning a boss. It's the safest recommendation on this list precisely because so little needs re-learning.
The trade-off is scale and freedom. The world is far more directed than the Lands Between: when a boss stops you, there are fewer side paths to ride off down and return to later. We think that tighter structure is a feature, not a flaw, if you want the fights themselves to stay front and center rather than sharing attention with an open map.

For players who want to master the blade
Sekiro gives Elden Ring players another FromSoftware world full of dangerous enemies and hard-won victories, but changes the whole approach to a fight. As Wolf, a shinobi with a prosthetic arm, you lean on swordplay, precise deflections and breaking an opponent's posture rather than rolling, blocking or switching between a dozen builds.
We think it's a brilliant next choice specifically if the boss fights were your favorite part of the Lands Between, and you want that tension distilled into something even more exacting. There's a real sense of mastery in finally reading an enemy's rhythm well enough to parry it on instinct.
The trade-off is character freedom: you play an established protagonist instead of creating your own Tarnished, and there's no build variety to fall back on when a fight goes badly — the game asks you to get better at this specific skill, not find a workaround. If flexible character-building is why you love Elden Ring, that absence will be the biggest adjustment.

For a darker kind of fairy tale
Lies of P takes the demanding fights and dark fantasy atmosphere Elden Ring fans will recognize and sends them into Krat, a Belle Époque city unraveling into madness. You play a puppet built by Geppetto, forced to decide again and again whether to lie or tell the truth as the city's elaborate streets turn hostile around you.
We love the contrast between its elegant, ornate setting and the unsettling, mechanical enemies that inhabit it — it's a soulslike with a genuinely distinct visual identity rather than a reskin of a familiar formula.
Its journey is more directed than Elden Ring's open world, closer to Dark Souls III's structure than the Lands Between's sprawl. We'd recommend it if you want a strong sense of place and challenging encounters, but not if the freedom to ride off across a huge map is your main priority.

For a world that connects in surprising ways
Dark Souls: Remastered shares Elden Ring's mysterious fantasy atmosphere and the tension of venturing into dangerous territory with limited resources. What makes Lordran special to us is the pleasure of discovering how its areas connect — a newly opened shortcut or elevator can change the way you see a place you thought you already understood.
That sense of a world folding back in on itself is something even Elden Ring, for all its scale, doesn't fully replicate. We'd choose this for a player who wants interconnected exploration and atmosphere over sheer open-world freedom.
It's an older and more compact game, with a slower, stiffer feel than Elden Ring's refined combat. Go in expecting a rougher, more deliberate pace — the reward is a map that rewards memorizing it in a way few other games manage.

For a co-op adventure with guns
Remnant II keeps the appeal of dangerous enemies, demanding boss fights and experimenting with a build, but swaps Elden Ring's swords and spells for a shooter-led adventure across a handful of distinct, dangerous worlds. It's a soulslike in structure and difficulty, built from the ground up around guns instead of melee.
We especially like it as a pick for friends who want to face those challenges together — it supports online co-op for up to three players, which turns the usual soulslike tension of a tough encounter into something you can share rather than face alone.
Gunplay and co-op are far more central here than in Elden Ring, and the worlds are divided into separate campaigns rather than one continuous landscape you can wander. Pick this for a group adventure with a different combat identity, not for a direct recreation of the Lands Between.
For the safest, most direct continuation of Elden Ring's combat, start with Dark Souls III. Sekiro is our pick if the boss fights specifically were your favorite part, and Lies of P is the newer soulslike with its own striking identity. Dark Souls: Remastered is where we'd send you for a smaller world that rewards learning every shortcut, and Remnant II is the choice when you want to face the challenge together with friends.