Similargaming.com
Cities: Skylines

Games like Cities: Skylines

Discover games similar to Cities: Skylines, and find your next adventure.

About Cities: Skylines

Cities: Skylines is Colossal Order's city-building simulator, where you zone districts, lay out roads and transit, and balance budgets, traffic and services as your city grows from a small town into a sprawling metropolis. A deep modding scene and workshop content have kept people building years after release. We like it because a single bad highway interchange can quietly wreck an otherwise thriving city.

Genre
City-building simulator
Players
Single-player
Perspective
Isometric
Developer
Colossal Order

Available on PC.

View on Steam

Explore games similar to Cities: Skylines

Showing 10 of 30 results · Filter or sort to explore more matches

Tropico 4

Tropico 4

Shares city builder, business and management with a similar overall feel.

City BuilderBusinessManagementSimulation

100%

match

View game
Game details for Tropico 4

Tropico 4 vs Cities: Skylines: at a glance

Tropico 4Cities: Skylines
PlatformsPC · XboxPC
Est. playtime70h88h
Difficulty (1–5)31
Steam release1 Sep, 2011—

Why we think it fits

Tropico 4 swaps zoning and traffic for ruling a Caribbean island as El Presidente, with the same drive to balance a budget and keep citizens happy, now filtered through dictatorship and satire.

What’s different from Cities: Skylines?

Its comedic, political-strongman framing and mission-based campaign are a lighter, more scripted experience than Cities: Skylines' open sandbox.

Check the current Steam listing
Prison Architect

Prison Architect

Built around building, business and management, much like the game you started from.

BuildingBusinessManagementSimulation

96%

match

View game
Game details for Prison Architect

Prison Architect vs Cities: Skylines: at a glance

Prison ArchitectCities: Skylines
PlatformsPlayStation · PC · Mobile · Xbox · SwitchPC
Est. playtime44h88h
Difficulty (1–5)21
Steam release6 Oct, 2015—

Why we think it fits

Prison Architect takes Cities: Skylines' zoning-and-logistics itch and shrinks it to the scale of a single prison, where cell blocks, plumbing and staff schedules replace roads and power lines.

What’s different from Cities: Skylines?

Its 2D top-down view and much smaller scope make it a tighter, more puzzle-like management challenge than building an entire city.

Check the current Steam listing
Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Leans on city builder, business and building — the same pull that makes the original click.

City BuilderBusinessBuildingManagement

95%

match

View game
Game details for Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic vs Cities: Skylines: at a glance

Workers & Resources: Soviet RepublicCities: Skylines
PlatformsPCPC
Est. playtime79h88h
Difficulty (1–5)31
Co-opNoNo
Steam release20 Jun, 2024—

Why we think it fits

Workers & Resources: Soviet Republic pushes Cities: Skylines' logistics obsession much further, asking you to run a planned Eastern Bloc economy down to the pipelines, factories and trade routes supplying every building.

What’s different from Cities: Skylines?

It's considerably more demanding, with a steep alternate-history economic simulation layered under the city-building.

Check the current Steam listing
Anno 1800

Anno 1800

Brings city builder, business and economy to the table, with its own spin.

City BuilderBusinessEconomySimulation

94%

match

View game
Game details for Anno 1800

Anno 1800 vs Cities: Skylines: at a glance

Anno 1800Cities: Skylines
PlatformsXbox · PC · PlayStationPC
Est. playtime29h88h
Difficulty (1–5)31
Steam release16 Apr, 2019—

Why we think it fits

Anno 1800 pairs the same city-growing satisfaction as Cities: Skylines with trade routes, exploration and a historical Industrial Revolution setting that gives production chains a story to follow.

What’s different from Cities: Skylines?

Its island-hopping campaign and real-time-strategy roots give it more structure and combat than Cities: Skylines' open sandbox.

Check the current Steam listing
Tropico 2: Pirate Cove

Tropico 2: Pirate Cove

Shares city builder, business and simulation with a similar overall feel.

City BuilderBusinessSimulationManagement

92%

match

View game
Game details for Tropico 2: Pirate Cove

Tropico 2: Pirate Cove vs Cities: Skylines: at a glance

Tropico 2: Pirate CoveCities: Skylines
PlatformsPCPC
Est. playtime—88h
Difficulty (1–5)31
Steam release24 Jul, 2009—

Why we think it fits

An older entry in the Tropico series, Pirate Cove scales the same city-management instinct down to running a pirate haven, pressing captured sailors into service and trading plunder instead of zoning suburbs.

What’s different from Cities: Skylines?

Its early-2000s presentation and pirate theme give it a rougher, more novelty-driven feel than Cities: Skylines' modern simulation detail.

Check the current Steam listing
Two Point Campus

Two Point Campus

Built around management, building and business, much like the game you started from.

ManagementBuildingBusinessSimulation

91%

match

View game
Game details for Two Point Campus

Two Point Campus vs Cities: Skylines: at a glance

Two Point CampusCities: Skylines
PlatformsXbox · PlayStation · PC · SwitchPC
Est. playtime—88h
Difficulty (1–5)11

Why we think it fits

Two Point Campus comes from the team behind Two Point Hospital, and it channels the same urge to optimize layouts and services that drives Cities: Skylines, here applied to running a university.

What’s different from Cities: Skylines?

Its comedic tone and campus-sized scope are far more contained and whimsical than managing an entire growing city.

Check the current Steam listing
Planet Coaster

Planet Coaster

Leans on building, management and simulation — the same pull that makes the original click.

BuildingManagementSimulationSandbox

90%

match

View game
Game details for Planet Coaster

Planet Coaster vs Cities: Skylines: at a glance

Planet CoasterCities: Skylines
PlatformsPCPC
Est. playtime—88h
Difficulty (1–5)11
Steam release17 Nov, 2016—

Why we think it fits

Planet Coaster scratches the same itch for detailed, aesthetically pleasing building that Cities: Skylines rewards, just focused entirely on designing rides and theme park layouts guests will love.

What’s different from Cities: Skylines?

There's no city-wide traffic or zoning simulation here — the whole game is about one park, its coasters and keeping visitors entertained.

Check the current Steam listing
Foundation

Foundation

Brings city builder, building and business to the table, with its own spin.

City BuilderBuildingBusinessManagement

90%

match

View game
Game details for Foundation

Foundation vs Cities: Skylines: at a glance

FoundationCities: Skylines
PlatformsPCPC
Est. playtime—88h
Difficulty (1–5)—1
Check the current Steam listing
Transport Fever 2

Transport Fever 2

Shares business, management and simulation with a similar overall feel.

BusinessManagementSimulationEconomy

88%

match

View game
Game details for Transport Fever 2

Transport Fever 2 vs Cities: Skylines: at a glance

Transport Fever 2Cities: Skylines
PlatformsPCPC
Est. playtime—88h
Difficulty (1–5)21
Steam release11 Dec, 2019—

Why we think it fits

Transport Fever 2 takes the logistics side of Cities: Skylines and makes it the whole point, building rail, road and shipping networks across decades of real transportation history.

What’s different from Cities: Skylines?

There's no zoning or citizen happiness to manage — success is measured purely in efficient routes and profitable cargo lines.

Check the current Steam listing
Planet Coaster 2

Planet Coaster 2

Built around city builder, building and sandbox, much like the game you started from.

City BuilderBuildingSandboxSimulation

87%

match

View game
Game details for Planet Coaster 2

Planet Coaster 2 vs Cities: Skylines: at a glance

Planet Coaster 2Cities: Skylines
PlatformsXbox · PC · PlayStationPC
Est. playtime—88h
Difficulty (1–5)—1
Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Cities: Skylines. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Cities: Skylines we would recommend for different reasons

A Cities: Skylines map starts simple — a road, a zone, a power line — and turns into a web of interdependent decisions almost without anyone noticing: traffic backs up because of a zoning choice three districts away, budgets strain because a service was underfunded months ago. We chose these games for people who enjoy untangling exactly that kind of problem, whether they want another city to grow or a different kind of system to manage entirely.

A few of these scale the same management itch down to something smaller and tighter, others push the logistics and economic side of city-building even further than Colossal Order did, and one or two swap the sandbox for a scripted campaign with its own flavor. Here's where we'd send a Cities: Skylines player next.

Prison Architect

Prison Architect

Our first choice for the same itch at a smaller scale

Prison Architect takes the zoning-and-logistics satisfaction Cities: Skylines runs on and shrinks it down to the scale of a single prison, where cell blocks, plumbing, staffing schedules and security routes replace roads and power lines as the things you have to keep balanced.

We'd point a Cities: Skylines player here first because the underlying itch is identical — designing an efficient layout and watching a system you built actually function — while the smaller, more contained scope makes it feel like a tighter puzzle rather than an open-ended sprawl.

Its 2D top-down view and much narrower scope make it a more focused management challenge than running an entire growing city, so don't expect Cities: Skylines' open-ended sandbox freedom or its traffic-at-scale problems. Treat it as the same core idea, concentrated.

Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

For logistics pushed considerably further

Workers & Resources: Soviet Republic pushes Cities: Skylines' logistics obsession much further than the base game ever does, asking you to run a planned Eastern Bloc economy down to the pipelines, factories, resource chains and trade routes that actually supply every building in your republic.

We'd recommend it to a Cities: Skylines player whose favorite part of the game is the connective tissue — the roads, the power grid, the supply lines — rather than the aesthetics of a skyline, and who wants that obsession taken to a far more granular, demanding level.

It's considerably more demanding than Cities: Skylines, with a steep alternate-history economic simulation layered under the city-building that asks for real patience to learn. Go in expecting a stiffer learning curve, not a drop-in replacement for a relaxing sandbox session.

Anno 1800

Anno 1800

For city-growing paired with trade and history

Anno 1800 pairs the same satisfaction of a growing, well-planned settlement that Cities: Skylines offers with trade routes, exploration and a historical Industrial Revolution setting that gives its production chains an actual narrative to follow, from raw materials to finished goods shipped across the map.

We'd choose it for a Cities: Skylines player who wants that city-building satisfaction wrapped in more structure and story, with shipping lanes and overseas colonies adding a layer of strategy that Cities: Skylines' single, self-contained map doesn't really offer.

Its island-hopping campaign and real-time-strategy roots give it considerably more structure, pacing and light combat than Cities: Skylines' open sandbox, so expect a more guided experience rather than total creative freedom from the start.

Transport Fever 2

Transport Fever 2

For the logistics side, minus the zoning

Transport Fever 2 takes the logistics half of Cities: Skylines and makes it the entire point, tasking you with building rail, road and shipping networks across decades of transportation history rather than balancing a whole city's zoning and services.

We like it for a Cities: Skylines player whose favorite screen is the transit overlay — watching a well-designed route actually move people and cargo efficiently — and who'd happily spend an entire game on just that part of the puzzle.

There's no zoning or citizen happiness to manage at all, so success here is measured purely in efficient routes and profitable cargo lines rather than a living, growing city. It's a pick for transit obsessives specifically, not for anyone chasing Cities: Skylines' broader city-management loop.

Tropico 4

Tropico 4

For a lighter, more scripted take on the same balancing act

Tropico 4 swaps zoning and traffic engineering for ruling a Caribbean island as El Presidente, with the same underlying drive to balance a budget and keep citizens happy, now filtered through dictatorship, political maneuvering and a healthy dose of satire.

We'd suggest it for a Cities: Skylines player who wants a lighter, funnier entry point into the same basic management loop, with mission-based goals giving each session more direction than an open sandbox usually provides.

Its comedic, political-strongman framing and mission-based campaign structure make it a lighter, more scripted experience than Cities: Skylines' open sandbox, so expect more hand-holding and humor and less freeform city design.

Where would we start?

For the same core itch at a smaller, tighter scale, start with Prison Architect. Workers & Resources: Soviet Republic is our pick once you want the logistics side pushed much further, and Anno 1800 is where we'd send you for city-growing paired with trade and history. Transport Fever 2 is the choice if transit networks are the actual appeal, and Tropico 4 is our lighter, more scripted recommendation for a change of pace.