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Sid Meier's Civilization VI

Games like Sid Meier's Civilization VI

Discover games similar to Sid Meier's Civilization VI, and find your next adventure.

About Sid Meier's Civilization VI

Sid Meier's Civilization VI is Firaxis Games' turn-based 4X strategy game, where you guide a civilization from a single settler to a sprawling empire across thousands of years, balancing science, culture, military and diplomacy against rival leaders. Its unstacked-cities layout and tech/civic trees reward long-term planning over quick wins. We like it for the way 'just one more turn' turns into losing an entire evening.

Genre
Turn-based 4X strategy
Players
Single-player, online multiplayer
Perspective
Isometric
Developer
Firaxis Games

Available on PC, PlayStation, Xbox, Nintendo Switch and mobile.

View on Steam

Explore games similar to Sid Meier's Civilization VI

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Humankind

Humankind

Leans on turn-based strategy, 4x and strategy — the same pull that makes the original click.

Turn-Based Strategy4XStrategyGrand Strategy

100%

match

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Game details for Humankind

Humankind vs Sid Meier's Civilization VI: at a glance

HumankindSid Meier's Civilization VI
PlatformsXbox · PlayStation · PCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime46h63h
Difficulty (1–5)33
Steam release17 Aug, 2021—

Why we think it fits

Humankind comes from Amplitude Studios and directly challenges Civilization VI's formula by letting you switch cultures every era instead of committing to one civilization for the whole game.

What’s different from Sid Meier's Civilization VI?

That era-switching mechanic changes the whole empire-building experience — your culture, units and bonuses shift over time rather than staying fixed like a Civilization VI leader.

Check the current Steam listing
Sid Meier's Civilization IV

Sid Meier's Civilization IV

Brings turn-based strategy, strategy and 4x to the table, with its own spin.

Turn-Based StrategyStrategy4X4X (explore, expand, exploit, and exterminate)

92%

match

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Game details for Sid Meier's Civilization IV

Sid Meier's Civilization IV vs Sid Meier's Civilization VI: at a glance

Sid Meier's Civilization IVSid Meier's Civilization VI
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—63h
Difficulty (1–5)33
Steam release25 Oct, 2006—

Why we think it fits

Civilization IV is the series entry many longtime fans still point to as the high point before Civilization VI's hex-based redesign, and it's the most direct way to see where the formula came from.

What’s different from Sid Meier's Civilization VI?

It uses the older square-grid map and city-tile system rather than Civilization VI's hexes and unstacked cities, so expansion and combat play out differently.

Check the current Steam listing
Sid Meier's Civilization V

Sid Meier's Civilization V

Shares turn-based strategy, strategy and 4x (explore, expand, exploit, and exterminate) with a similar overall feel.

Turn-Based StrategyStrategy4X (explore, expand, exploit, and exterminate)4X

90%

match

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Game details for Sid Meier's Civilization V

Sid Meier's Civilization V vs Sid Meier's Civilization VI: at a glance

Sid Meier's Civilization VSid Meier's Civilization VI
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime53h63h
Difficulty (1–5)33
Steam release23 Sep, 2010—

Why we think it fits

Civilization V is the immediate predecessor to Civilization VI, introducing the hex-grid maps and one-unit-per-tile combat that Civilization VI builds directly on.

What’s different from Sid Meier's Civilization VI?

It lacks Civilization VI's district system, so cities expand less physically across the map and city planning matters less than in VI.

Check the current Steam listing
Endless Legend

Endless Legend

Built around turn-based strategy, 4x and strategy, much like the game you started from.

Turn-Based Strategy4XStrategy4X (explore, expand, exploit, and exterminate)

81%

match

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Game details for Endless Legend

Endless Legend vs Sid Meier's Civilization VI: at a glance

Endless LegendSid Meier's Civilization VI
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime17h63h
Difficulty (1–5)33
Steam release18 Sep, 2014—

Why we think it fits

Endless Legend comes from Amplitude Studios, the same studio behind Humankind, and wraps 4X empire-building in a fantasy world with asymmetric factions that each play by very different rules.

What’s different from Sid Meier's Civilization VI?

Its fantasy setting and faction-specific mechanics replace Civilization VI's historical leaders and shared tech tree with something far less symmetrical.

Check the current Steam listing
Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Leans on turn-based strategy, 4x and strategy — the same pull that makes the original click.

Turn-Based Strategy4XStrategy4X (explore, expand, exploit, and exterminate)

81%

match

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Game details for Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War vs Sid Meier's Civilization VI: at a glance

Warhammer 40,000: Gladius - Relics of WarSid Meier's Civilization VI
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—63h
Difficulty (1–5)—3
Check the current Steam listing
Millennia

Millennia

Brings 4x (explore, expand, exploit, and exterminate), turn-based strategy and grand strategy to the table, with its own spin.

4X (explore, expand, exploit, and exterminate)Turn-Based StrategyGrand Strategy4X

81%

match

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Game details for Millennia

Millennia vs Sid Meier's Civilization VI: at a glance

MillenniaSid Meier's Civilization VI
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—63h
Difficulty (1–5)—3
Check the current Steam listing
Age of Wonders III

Age of Wonders III

Shares turn-based strategy, strategy and 4x (explore, expand, exploit, and exterminate) with a similar overall feel.

Turn-Based StrategyStrategy4X (explore, expand, exploit, and exterminate)4X

79%

match

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Game details for Age of Wonders III

Age of Wonders III vs Sid Meier's Civilization VI: at a glance

Age of Wonders IIISid Meier's Civilization VI
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—63h
Difficulty (1–5)—3
Check the current Steam listing
Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Built around turn-based strategy, 4x (explore, expand, exploit, and exterminate) and strategy, much like the game you started from.

Turn-Based Strategy4X (explore, expand, exploit, and exterminate)Strategy4X

78%

match

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Game details for Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth vs Sid Meier's Civilization VI: at a glance

Sid Meier's Civilization: Beyond EarthSid Meier's Civilization VI
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—63h
Difficulty (1–5)33
Steam release23 Oct, 2014—

Why we think it fits

Made by Firaxis, the same studio behind Civilization VI, Beyond Earth takes the series' systems into a sci-fi colonization setting with affinities replacing historical culture.

What’s different from Sid Meier's Civilization VI?

Its space-colony setting, aliens and tech web trade Civilization VI's historical leaders and wonders for a speculative future.

Check the current Steam listing
Empire: Total War

Empire: Total War

Leans on strategy, grand strategy and historical — the same pull that makes the original click.

StrategyGrand StrategyHistoricalTurn-Based Strategy

78%

match

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Game details for Empire: Total War

Empire: Total War vs Sid Meier's Civilization VI: at a glance

Empire: Total WarSid Meier's Civilization VI
PlatformsPC · MobilePlayStation · PC · Mobile · Xbox · Switch
Est. playtime—63h
Difficulty (1–5)33
Steam release4 Mar, 2009—

Why we think it fits

Empire: Total War pairs turn-based empire management with real-time battles you fight directly, giving the strategic layer Civilization VI fans enjoy an added layer of hands-on tactical combat.

What’s different from Sid Meier's Civilization VI?

Its real-time battle sequences are a fundamentally different skill than Civilization VI's turn-based combat resolution.

Check the current Steam listing
Old World

Old World

Brings grand strategy, turn-based strategy and 4x to the table, with its own spin.

Grand StrategyTurn-Based Strategy4X4X (explore, expand, exploit, and exterminate)

76%

match

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Game details for Old World

Old World vs Sid Meier's Civilization VI: at a glance

Old WorldSid Meier's Civilization VI
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—63h
Difficulty (1–5)33
Steam release18 May, 2022—

Why we think it fits

Old World comes from Soren Johnson, Civilization IV's own lead designer, and leans harder into personal stories — family succession, courtly intrigue, character traits — layered on top of a 4X foundation Civilization VI fans will recognize instantly.

What’s different from Sid Meier's Civilization VI?

Its turn-based order system and dynastic storytelling push it closer to a character-driven drama than Civilization VI's more impersonal empire management.

Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Sid Meier's Civilization VI. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Sid Meier's Civilization VI we would recommend for different reasons

A Civilization VI campaign is really a long series of small, compounding decisions — where to settle, what to research, who to trust this era — and the whole appeal is watching those early choices shape everything that comes later. We looked for strategy games that reward that same kind of planning, whether they stick close to historical empire-building or take the idea somewhere Civilization VI itself has never gone.

A couple of these come from the designers directly challenging Firaxis's own formula, one is a fantasy reimagining of the 4X structure, and another pushes the whole idea into science fiction. Here's where we'd send a Civilization VI player next.

Humankind

Humankind

Our first choice for a direct challenge to the formula

Humankind comes from Amplitude Studios and directly challenges Civilization VI's formula with its central idea: instead of committing to one civilization for the entire game, you switch cultures every era, carrying forward bonuses and units from your previous choices as your empire's identity shifts over time.

We'd point a Civilization VI player here first because the fundamentals — hex-based maps, city management, a tech and culture tree to climb — will feel immediately familiar, while the era-switching mechanic gives the whole campaign a different rhythm than sticking with one leader from turn one to the end.

That same mechanic is also the biggest departure: your civilization's units, bonuses and identity change over time rather than staying fixed the way a Civilization VI leader does, so the sense of playing 'as' one culture throughout is deliberately looser here.

Old World

Old World

For 4X strategy with a personal, dynastic story

Old World comes from Soren Johnson, Civilization IV's own lead designer, and leans much harder into personal storytelling than Civilization VI does — family succession, courtly intrigue and individual character traits sit on top of a 4X foundation any Civilization VI player will recognize instantly.

We'd recommend it to a Civilization VI player who wants the same empire-building fundamentals but is curious what it feels like when a leader's children, advisors and rivals actually have names, relationships and ambitions of their own, rather than staying abstracted away.

Its turn-based order system and dynastic storytelling push it closer to a character-driven drama than Civilization VI's more impersonal empire management, so expect more narrative texture and a different pace of decision-making turn to turn.

Endless Legend

Endless Legend

For 4X empire-building reimagined as fantasy

Endless Legend comes from Amplitude Studios — the same studio behind Humankind — and wraps the familiar 4X structure in a fantasy world built from asymmetric factions that each play by genuinely different rules, rather than every civilization sharing one universal tech tree.

We like it for a Civilization VI player who wants the planning and empire-management satisfaction of the genre but is ready to leave historical leaders behind entirely in favor of factions that feel mechanically distinct from each other from the very first turn.

Its fantasy setting and faction-specific mechanics replace Civilization VI's historical leaders and shared tech tree with something far less symmetrical, so strategies that work for one faction may not transfer to another at all. Go in expecting to relearn the game with each new faction.

Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

For the same studio's take on sci-fi colonization

Made by Firaxis, the same studio behind Civilization VI, Beyond Earth takes the series' familiar systems and transplants them into a science-fiction colonization setting, replacing historical culture and government choices with customizable affinities that shift as your colony adapts to an alien world.

We'd suggest it to a Civilization VI player who trusts Firaxis's own design sensibility and wants that exact strategic backbone applied to a speculative future instead of history, with alien life and an unfamiliar frontier replacing historical leaders and wonders.

Its space-colony setting, native alien threats and affinity-based tech web trade Civilization VI's historical grounding for something more speculative, so the sense of 'playing as' a known civilization through history isn't part of the experience here.

Age of Wonders: Planetfall

Age of Wonders: Planetfall

For 4X strategy with tactical battles layered on top

Age of Wonders: Planetfall takes the turn-based empire-building Civilization VI players already know and adds a dedicated tactical combat layer, where unit positioning, cover and terrain decide the outcome of a fight on its own battle map, all wrapped in a sci-fi setting full of original alien factions.

We'd choose it for a Civilization VI player who enjoys the strategic-layer planning but wishes combat itself asked for more than an abstracted resolution, and who's open to original sci-fi factions in place of historical leaders and civilizations.

Its tactical combat on dedicated battle maps replaces Civilization VI's more abstracted combat resolution entirely, and the sci-fi factions trade historical leaders and wonders for invented cultures, so there's no connection to real-world history here at all.

Where would we start?

For the most direct challenge to Civilization VI's own formula, start with Humankind. Old World is our pick if a personal, dynastic story matters to you as much as empire management, and Endless Legend is where we'd send you for the same structure reimagined as fantasy. Beyond Earth is the choice if you trust Firaxis specifically and want their take on science fiction, and Age of Wonders: Planetfall is for when you want tactical battles layered on top of the strategic planning.