Our picks, beyond the numbers
5 games like Cyberpunk 2077 we would recommend for different reasons
Night City rarely lets a job stay simple. A fixer's errand turns into someone's last favor, a side gig reveals a bigger conspiracy, and the city itself — overcrowded, neon-lit, quietly cruel — ends up saying as much as any character does. That mix of place, choice and consequence is what we looked for in these picks, rather than just a shared genre label.
Some of these lean into the same augmentation-and-stealth RPG structure; others trade Cyberpunk 2077's open world for something smaller and stranger while keeping its interest in a world shaped by technology and inequality. Here's where we'd send a Cyberpunk 2077 player next.

Deus Ex: Mankind Divided
Our first choice for augmentations and stealth
Deus Ex: Mankind Divided is the most direct relative here: a first-person action RPG where cybernetic augmentations reshape how you approach every room, and stealth, hacking and direct confrontation are all built to be genuinely viable depending on how you've built Adam Jensen.
We'd point a Cyberpunk 2077 player here first for that same feeling of a build quietly defining your playstyle, plus a story about augmented people treated as second-class citizens that echoes Night City's own class divides, just set in Prague rather than a sprawling American megacity.
It's a single-player game with a tighter, more linear structure than Cyberpunk 2077's open world, and its hub city is a fraction of Night City's size. Choose it for the augmentation-driven playstyle choices, not for another huge world to wander.

Cloudpunk
For a quieter night in a neon city
Cloudpunk swaps Cyberpunk 2077's gunfights for a far gentler job: delivering packages across Nivalis, a rain-soaked city stretching from its lower levels up through towers in the clouds, with two simple rules — never miss a delivery, never ask what's inside.
We like it as the pick for someone whose favorite part of Night City was simply existing in it: the atmosphere, the overheard lives, the sense of a city too big for any one story. It's told from both first- and third-person as you drive and walk between jobs, closer to a story-rich walking game than an action RPG.
There's no combat system to speak of and no character build to manage, so if the shooting and hacking are what you came for, this will feel like a different genre entirely. We'd recommend it specifically for players who want the mood of a cyberpunk city without the violence.

Dex
For a smaller, 2D cyberpunk RPG
Dex takes the same ingredients — hacking, augmentations, dialogue-driven choices, a corrupt city worth investigating — and compresses them into a 2D, side-scrolling action RPG with a noticeable metroidvania streak. A hacking mechanic lets you jump into Cyberspace to disable turrets and steal data, which stands in for Cyberpunk 2077's netrunning in miniature.
We'd choose it for a player curious about the same genre ideas on a much smaller canvas: playstyles range from silent assassin to hacker, diplomat or straightforward gunfighter, and your choices in conversation carry real weight for a game this size.
It's a single-player, indie-scale production from 2015, with none of Cyberpunk 2077's voiced cinematic scope. Go in expecting a leaner, scrappier version of the same cyberpunk RPG impulse, not a second open-world epic.

The Technomancer
For action RPG combat on Mars
The Technomancer moves the cyberpunk RPG formula off Earth entirely, setting its action on a harsh, post-apocalyptic Mars. Combat blends melee and firearms with Technomancy — destructive electrical powers tied to four skill trees — giving fights a different rhythm from Cyberpunk 2077's gunplay-and-hacking mix.
We like it for someone who wants Cyberpunk 2077's sense of a stratified, unequal society reflected somewhere unfamiliar: Mars's colonies have their own factions and politics worth navigating, even if the writing and production are considerably smaller in scope.
It's single-player, with a rougher combat feel and far less polish than Cyberpunk 2077's AAA presentation. Pick this one for the change of setting and the electrical-powers combat, and temper your expectations around production values.

RoboCop: Rogue City - Unfinished Business
For first-person action in a near-future crime city
This standalone follow-up to RoboCop: Rogue City keeps the same first-person action RPG mix of shooting and light investigation, set in a near-future America dealing with the same kind of corporate overreach and street-level crime that defines Night City.
We'd recommend it to a Cyberpunk 2077 player who wants that near-future crime-city texture without needing a custom build — you're playing RoboCop specifically, a fixed, famously overpowered protagonist, rather than shaping your own V from scratch.
Its mission structure is far more linear than Cyberpunk 2077's open world, and the licensed RoboCop premise brings its own tone — more straightforward action movie than branching cyberpunk noir. Choose it for a shorter, punchier dose of near-future action, not another sprawling city to explore.