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Darkest Dungeon

Games like Darkest Dungeon

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About Darkest Dungeon

Darkest Dungeon is a turn-based RPG from Red Hook Studios that pairs grim, hand-drawn gothic art with brutal, permadeath-heavy party tactics. You send a rotating roster of flawed adventurers into crumbling ruins, managing not just their health but their fraying sanity along the way. We like it because every expedition feels like a gamble you're never quite sure you'll win.

Genre
Turn-based tactical RPG
Players
Single-player
Perspective
Side view
Developer
Red Hook Studios

Available on PC, PlayStation, Xbox, Switch and mobile.

View on Steam

Explore games similar to Darkest Dungeon

Showing 10 of 30 results · Filter or sort to explore more matches

Darkest Dungeon II

Darkest Dungeon II

Built around lovecraftian, dungeon crawler and dark fantasy, much like the game you started from.

LovecraftianDungeon CrawlerDark FantasyTurn-Based Combat

100%

match

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Game details for Darkest Dungeon II

Darkest Dungeon II vs Darkest Dungeon: at a glance

Darkest Dungeon IIDarkest Dungeon
PlatformsXbox · PlayStation · PC · SwitchPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—83h

Why we think it fits

Darkest Dungeon II is the direct sequel, keeping the same grim turn-based combat and sanity-fraying dread, now built around a road-trip structure where your party rides a stagecoach between expeditions instead of returning to one hub.

What’s different from Darkest Dungeon?

Runs are shorter and more roguelite in structure, with a fresh party each expedition rather than the original's persistent hamlet and permanent roster.

Check the current Steam listing
Iratus: Lord of the Dead

Iratus: Lord of the Dead

Leans on turn-based combat, roguelike and dark fantasy — the same pull that makes the original click.

Turn-Based CombatRoguelikeDark FantasyLovecraftian

86%

match

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Game details for Iratus: Lord of the Dead

Iratus: Lord of the Dead vs Darkest Dungeon: at a glance

Iratus: Lord of the DeadDarkest Dungeon
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—83h

Why we think it fits

Iratus flips the premise on its head: you play the necromancer, assembling a party of undead horrors instead of hiring desperate adventurers, but the turn-based tactics and unforgiving difficulty will feel instantly familiar.

What’s different from Darkest Dungeon?

Playing the villain rather than the victims changes the whole tone, and there's no sanity system — your undead don't break the way Darkest Dungeon's heroes do.

Check the current Steam listing
Crown Trick

Crown Trick

Brings turn-based combat, dungeon crawler and roguelike to the table, with its own spin.

Turn-Based CombatDungeon CrawlerRoguelikePerma Death

76%

match

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Game details for Crown Trick

Crown Trick vs Darkest Dungeon: at a glance

Crown TrickDarkest Dungeon
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—83h

Why we think it fits

Crown Trick keeps the turn-based tension but speeds up the pacing with a twist: enemies only move when you do, turning every room into a puzzle about positioning as much as combat.

What’s different from Darkest Dungeon?

Its isometric dungeons and single-character control are a lighter, faster structure than managing a four-person party's stress and health.

Check the current Steam listing
Othercide

Othercide

Shares turn-based combat, dark fantasy and roguelike with a similar overall feel.

Turn-Based CombatDark FantasyRoguelikeTurn-Based

75%

match

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Game details for Othercide

Othercide vs Darkest Dungeon: at a glance

OthercideDarkest Dungeon
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—83h

Why we think it fits

Othercide pairs Darkest Dungeon's commitment to punishing turn-based tactics with its own striking black-and-white, blood-red art style, and a cast of Daughters who can permanently die the same way your adventurers do.

What’s different from Darkest Dungeon?

Its structure runs in discrete, escalating waves within a single timeline rather than Darkest Dungeon's hamlet-and-expedition loop, so the pacing feels more contained.

Check the current Steam listing
Legend of Keepers

Legend of Keepers

Built around turn-based combat, dungeon crawler and roguelike, much like the game you started from.

Turn-Based CombatDungeon CrawlerRoguelikeLovecraftian

75%

match

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Game details for Legend of Keepers

Legend of Keepers vs Darkest Dungeon: at a glance

Legend of KeepersDarkest Dungeon
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—83h

Why we think it fits

This one hands you the other side of the dungeon: you're the manager hiring monsters to defend against adventurers, which gives the same turn-based tactical tension a sharp, darkly funny twist.

What’s different from Darkest Dungeon?

Its roguelite structure resets a run quickly and the humor is pointed rather than Darkest Dungeon's narrator-driven dread, so expect a lighter, more replayable loop.

Check the current Steam listing
Path of Achra

Path of Achra

Leans on turn-based combat, roguelike and dungeon crawler — the same pull that makes the original click.

Turn-Based CombatRoguelikeDungeon CrawlerDark Fantasy

73%

match

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Game details for Path of Achra

Path of Achra vs Darkest Dungeon: at a glance

Path of AchraDarkest Dungeon
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime—83h

Why we think it fits

Path of Achra is the ongoing passion project of a solo developer, and it channels the same dark-fantasy, turn-based tension into a streamlined roguelike where building a character from thousands of culture-class-religion combinations is the whole appeal.

What’s different from Darkest Dungeon?

Its minimalist pixel presentation and much faster, more abstracted combat trade Darkest Dungeon's atmosphere and party management for a tighter, more experimental build sandbox.

Check the current Steam listing
Fear & Hunger

Fear & Hunger

Brings dark fantasy, turn-based combat and lovecraftian to the table, with its own spin.

Dark FantasyTurn-Based CombatLovecraftianDungeon Crawler

70%

match

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Game details for Fear & Hunger

Fear & Hunger vs Darkest Dungeon: at a glance

Fear & HungerDarkest Dungeon
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime20h83h
Steam release21 Jan, 2019—

Why we think it fits

Fear & Hunger pushes Darkest Dungeon's grim turn-based combat into genuinely disturbing territory, with a dungeon that punishes curiosity and a survival-horror tone that's far bleaker than anything in the hamlet.

What’s different from Darkest Dungeon?

It's a much rougher, stranger production with heavy horror and mature content throughout, so go in expecting something considerably darker and less polished than Darkest Dungeon.

Check the current Steam listing
Stoneshard

Stoneshard

Shares roguelike, turn-based combat and dungeon crawler with a similar overall feel.

RoguelikeTurn-Based CombatDungeon CrawlerDark Fantasy

68%

match

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Game details for Stoneshard

Stoneshard vs Darkest Dungeon: at a glance

StoneshardDarkest Dungeon
PlatformsPCPlayStation · PC · Mobile · Xbox · Switch
Est. playtime120h83h

Why we think it fits

Stoneshard takes the idea of a punishing, detail-obsessed RPG and opens it into a persistent open world you wander between fights, with injuries and ailments that matter the way Darkest Dungeon's afflictions do.

What’s different from Darkest Dungeon?

It's still in Early Access, having been in development since 2020, and its turn-based combat happens on an open map rather than Darkest Dungeon's fixed expedition corridors.

Check the current Steam listing
Battle Chasers: Nightwar

Battle Chasers: Nightwar

Built around turn-based combat, dungeon crawler and rpg, much like the game you started from.

Turn-Based CombatDungeon CrawlerRPGTurn-based strategy (TBS)

66%

match

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Game details for Battle Chasers: Nightwar

Battle Chasers: Nightwar vs Darkest Dungeon: at a glance

Battle Chasers: NightwarDarkest Dungeon
PlatformsPlayStation · PC · Mobile · Xbox · SwitchPlayStation · PC · Mobile · Xbox · Switch
Est. playtime68h83h
Steam release3 Oct, 2017—

Why we think it fits

Battle Chasers: Nightwar wraps turn-based party combat in a colorful comic-book world, giving the same tactical decision-making a warmer, more adventure-driven tone with a recruitable cast to grow attached to.

What’s different from Darkest Dungeon?

Its brighter art and more forgiving JRPG-style progression trade Darkest Dungeon's dread and permadeath for a friendlier, more traditional dungeon-crawling RPG.

Check the current Steam listing
Sunless Sea

Sunless Sea

Leans on lovecraftian, roguelike and dark — the same pull that makes the original click.

LovecraftianRoguelikeDarkRPG

63%

match

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Game details for Sunless Sea

Sunless Sea vs Darkest Dungeon: at a glance

Sunless SeaDarkest Dungeon
PlatformsPC · MobilePlayStation · PC · Mobile · Xbox · Switch
Est. playtime62h83h

Why we think it fits

Sunless Sea swaps dungeon corridors for a lightless ocean to sail, but keeps the same sense that every decision might cost you something, with a Lovecraftian world that rewards careful, nervous exploration.

What’s different from Darkest Dungeon?

There's no party-based combat here — it's a single-captain exploration game where managing your ship and sanity matters more than tactical positioning.

Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Darkest Dungeon. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Darkest Dungeon we would recommend for different reasons

Darkest Dungeon treats dread as a resource to manage right alongside health and gold: every torch that burns low, every stress bar creeping toward breaking point, is the narrator's grim voice made mechanical. The hamlet between expeditions gives that tension somewhere to land — you patch up a roster of flawed, replaceable adventurers and send them back out anyway. We looked for games that chase that same unforgiving, turn-based tension, whether they stay close to the original formula or bend it into something stranger.

One of these is the direct sequel, a couple flip the premise on its head, and a few take the party-based tactics somewhere gentler or considerably darker. Here's where we'd send a Darkest Dungeon player next.

Darkest Dungeon II

Darkest Dungeon II

Our first choice for the next chapter of the same dread

Darkest Dungeon II is the direct sequel, keeping the same grim turn-based combat and sanity-fraying atmosphere, but built around a road-trip structure where your party rides a stagecoach between expeditions rather than returning to one persistent hamlet.

We'd point a Darkest Dungeon player here first for exactly that reason — it's the most obvious next stop, carrying the series' tone and combat philosophy forward while changing the shape of a run into something shorter and more roguelite in structure.

Runs are shorter and reset more often, with a fresh party each expedition rather than the original's persistent roster and permanent hamlet upgrades, so the specific long-term attachment to one roster of named adventurers isn't quite the same here.

Iratus: Lord of the Dead

Iratus: Lord of the Dead

For playing the villain instead of the victims

Iratus flips Darkest Dungeon's premise on its head: instead of hiring desperate adventurers to survive a hostile dungeon, you play the necromancer himself, assembling a party of undead horrors and sending them out to cause the dread rather than endure it.

We'd recommend it to a Darkest Dungeon player who's spent enough time losing adventurers to curiosity about the other side of that equation, with the same turn-based tactics and unforgiving difficulty carrying over almost unchanged despite the perspective swap.

Playing the villain rather than the victims changes the whole emotional register of the game, and there's no sanity system at all — your undead troops don't break the way Darkest Dungeon's heroes do, so the specific stress-management layer is missing here.

Othercide

Othercide

For the closest tactical and aesthetic match

Othercide pairs Darkest Dungeon's commitment to punishing turn-based tactics with its own striking black-and-white, blood-red art style, and a cast of Daughters who can permanently die in the same way your adventurers do, with no undoing a bad decision once it's made.

We like it for a Darkest Dungeon player who wants the closest tonal and mechanical match on this list — permadeath, careful positioning, a visual style built entirely around dread — but delivered through a timeline-based turn structure rather than the original's hamlet-and-expedition rhythm.

Its structure runs in discrete, escalating waves within a single continuous timeline rather than Darkest Dungeon's hamlet-and-expedition loop, so the pacing feels more contained and less like managing a long-term roster across multiple trips.

Battle Chasers: Nightwar

Battle Chasers: Nightwar

For the same tactics with a warmer, friendlier tone

Battle Chasers: Nightwar wraps turn-based party combat in a colorful comic-book world, giving the same tactical decision-making a warmer, more adventure-driven tone with a recruitable cast of characters worth growing attached to rather than treating as disposable.

We'd suggest it to a Darkest Dungeon player who enjoys the tactical core — positioning, resource management, careful turn order — but wants a break from the dread, with brighter art and a far more forgiving approach to failure.

Its brighter presentation and more forgiving JRPG-style progression trade Darkest Dungeon's dread and permadeath for a friendlier, more traditional dungeon-crawling RPG, so don't expect the same stakes or atmosphere of constant loss.

Stoneshard

Stoneshard

For punishing detail opened into a persistent world

Stoneshard takes the idea of a punishing, detail-obsessed RPG and opens it into a persistent open world you wander between fights, with injuries, ailments and their slow recovery mattering in the same granular way Darkest Dungeon's afflictions do to a battered party.

We'd choose it for a Darkest Dungeon player who wants that same obsessive attention to a character's physical and mental state, but set loose in a world to explore rather than fixed expeditions out of one hamlet.

It's still in Early Access, having been in development since 2020, and its turn-based combat happens across an open map rather than Darkest Dungeon's fixed expedition corridors, so expect a rougher, less finished experience alongside the open structure.

Where would we start?

For the direct continuation of the series' own dread, start with Darkest Dungeon II. Iratus is our pick if playing the villain instead of the victims sounds appealing, and Othercide is where we'd send you for the closest tactical and aesthetic match on this list. Battle Chasers: Nightwar is the choice when you want the tactics without the dread, and Stoneshard is for anyone who wants that same punishing detail opened into a persistent world to wander.