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Doom Eternal

Games like DOOM Eternal

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About DOOM Eternal

DOOM Eternal is a first-person shooter from id Software that turns combat into a constant risk-reward puzzle: you're rewarded for staying aggressive, chaining chainsaw kills, glory kills and weapon switches to keep yourself alive against overwhelming demon hordes. We like it because few shooters demand this much precision and still feel this exhilarating.

Genre
Shooter
Players
Single-player, online multiplayer
Perspective
First person
Developer
id Software

Available on PC, PlayStation, Xbox and Switch.

View on Steam

Explore games similar to DOOM Eternal

Showing 10 of 30 results · Filter or sort to explore more matches

Doom

Doom

Leans on demons, fps and gore — the same pull that makes the original click.

DemonsFPSGoreFast-Paced

100%

match

View game
Game details for Doom

Doom vs Doom Eternal: at a glance

DoomDoom Eternal
PlatformsPlayStation · PC · XboxXbox · PlayStation · PC · Switch
Est. playtime17h20h
Co-opYes, via a listed Co-op featureNo campaign co-op

Why we think it fits

The 2016 Doom is where this run of glory kills and chainsaws started, and it's the fastest way back into the same basic loop: stay aggressive, finish weakened demons up close, let that refill what you're running low on.

What’s different from Doom Eternal?

It asks less of you overall — fewer systems to juggle at once, less platforming, a smaller arsenal — so it reads as a slightly gentler version of the same idea rather than a fresh challenge.

Check the current Steam listing
Trepang2

Trepang2

Brings fps, gore and fast-paced to the table, with its own spin.

FPSGoreFast-PacedViolent

85%

match

View game
Game details for Trepang2

Trepang2 vs Doom Eternal: at a glance

Trepang2Doom Eternal
PlatformsXbox · PC · PlayStationXbox · PlayStation · PC · Switch
Est. playtime4h20h

Why we think it fits

Trepang2 borrows the same aggressive rhythm as Eternal and adds slow-motion and short bursts of superhuman speed, so dodging incoming fire becomes part of the combo instead of something you do between kills.

What’s different from Doom Eternal?

It's a grounded, near-future setting rather than a demon invasion, and there's no resource-management loop tying movement to ammo and health the way Eternal's glory kills and chainsaw do.

Check the current Steam listing
Doom 64

Doom 64

Shares fps, demons and fast-paced with a similar overall feel.

FPSDemonsFast-PacedGore

85%

match

View game
Game details for Doom 64

Doom 64 vs Doom Eternal: at a glance

Doom 64Doom Eternal
PlatformsPlayStation · PC · Xbox · SwitchXbox · PlayStation · PC · Switch
Est. playtime9h20h
Check the current Steam listing
Serious Sam 4

Serious Sam 4

Built around gore, fps and fast-paced, much like the game you started from.

GoreFPSFast-PacedViolent

81%

match

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Game details for Serious Sam 4

Serious Sam 4 vs Doom Eternal: at a glance

Serious Sam 4Doom Eternal
PlatformsXbox · PC · PlayStationXbox · PlayStation · PC · Switch
Est. playtime12h20h
Check the current Steam listing
Doom: The Dark Ages

Doom: The Dark Ages

Leans on demons, fps and gore — the same pull that makes the original click.

DemonsFPSGoreShooter

78%

match

View game
Game details for Doom: The Dark Ages

Doom: The Dark Ages vs Doom Eternal: at a glance

Doom: The Dark AgesDoom Eternal
PlatformsXbox · PC · PlayStationXbox · PlayStation · PC · Switch
Est. playtime19h20h
Combat paceSlower, shield-basedFast, resource-cycling

Why we think it fits

id Software's own prequel keeps the aggression but slows the rhythm down: a shield becomes a core weapon for blocking and closing distance, so fights feel more like grounded confrontations than Eternal's constant aerial juggling.

What’s different from Doom Eternal?

Its medieval-meets-hell setting and shield-focused combat are a deliberate change of pace from Eternal — read it as a heavier, more methodical sibling rather than a repeat.

Check the current Steam listing
Painkiller: Hell & Damnation

Painkiller: Hell & Damnation

Brings fps, gore and shooter to the table, with its own spin.

FPSGoreShooterFast-Paced

77%

match

View game
Game details for Painkiller: Hell & Damnation

Painkiller: Hell & Damnation vs Doom Eternal: at a glance

Painkiller: Hell & DamnationDoom Eternal
PlatformsPlayStation · PC · XboxXbox · PlayStation · PC · Switch
Est. playtime32h20h
Check the current Steam listing
Quake 4

Quake 4

Shares fps, gore and fast-paced with a similar overall feel.

FPSGoreFast-PacedShooter

77%

match

View game
Game details for Quake 4

Quake 4 vs Doom Eternal: at a glance

Quake 4Doom Eternal
PlatformsPC · XboxXbox · PlayStation · PC · Switch
Est. playtime13h20h
Check the current Steam listing
Devil Daggers

Devil Daggers

Built around fast-paced, fps and demons, much like the game you started from.

Fast-PacedFPSDemonsShooter

71%

match

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Game details for Devil Daggers

Devil Daggers vs Doom Eternal: at a glance

Devil DaggersDoom Eternal
PlatformsPCXbox · PlayStation · PC · Switch
Est. playtime—20h

Why we think it fits

Devil Daggers strips the idea of staying aggressive down to its purest form: one weapon, one arena, and waves of enemies that punish hesitation the same way Eternal does.

What’s different from Doom Eternal?

There's no campaign, story or level variety — just a single survival arena and a leaderboard, so it's a much narrower, score-chasing experience.

Check the current Steam listing
Quake II

Quake II

Leans on fps, shooter and fast-paced — the same pull that makes the original click.

FPSShooterFast-PacedGore

68%

match

View game
Game details for Quake II

Quake II vs Doom Eternal: at a glance

Quake IIDoom Eternal
PlatformsXbox · PlayStation · PC · SwitchXbox · PlayStation · PC · Switch
Est. playtime26h20h

Why we think it fits

Quake II is one of the shooters Eternal's demon-slaying lineage traces back to: corridors full of enemies, a straightforward arsenal and a focus on staying mobile and aggressive.

What’s different from Doom Eternal?

It's a much older, simpler design with none of Eternal's resource triage or traversal systems — a leaner, more old-school version of the same instinct.

Check the current Steam listing
Anger Foot

Anger Foot

Brings fast-paced, fps and gore to the table, with its own spin.

Fast-PacedFPSGoreViolent

66%

match

View game
Game details for Anger Foot

Anger Foot vs Doom Eternal: at a glance

Anger FootDoom Eternal
PlatformsPC · PlayStationXbox · PlayStation · PC · Switch
Est. playtime—20h
Check the current Steam listing

How we find your next game

We look for games that share something worth loving about DOOM Eternal. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like DOOM Eternal we would recommend for different reasons

DOOM Eternal rarely lets you stand still. Every fight is a juggling act between ammo, health and armor, and the game keeps handing you new tools — the chainsaw, the flame belch, glory kills — to keep that juggling act moving instead of stalling into cover. That specific rhythm, more than demons or gore on their own, is what we looked for in these picks.

Doom is the obvious place to begin for more of that same aggression, but it isn't the only way to chase the feeling. Ultrakill and Prodeus push the speed and style further in their own directions, Dusk trades bombast for something stranger, and Wolfenstein II gives the same forcefulness a story to carry it. These are the games we'd point a DOOM Eternal player toward, and why.

Doom

Doom

Our first choice for more demon-slaying

The 2016 Doom is where this version of the series started, and it's the most direct way back into the same world of glory kills, chainsaws and demon hordes. Its combat loop is the same basic idea Eternal builds on: stay aggressive, keep moving, and let finishing a weakened enemy up close refill what you're running low on.

We'd point a DOOM Eternal player here first because the fundamentals will feel immediately familiar, while the fights themselves are a notch less demanding. It suits someone who loved Eternal's aggression but wants a version of it with fewer simultaneous systems to track — less platforming, less resource triage, more straightforward arena combat.

The trade-off is that 2016's Doom doesn't ask as much of you. Eternal's verticality, its wider arsenal and its stricter ammo economy aren't here in the same form, so it can feel like a slightly gentler version of the same idea rather than a fresh challenge. If you want Eternal's full intensity again, look further down this list instead.

Ultrakill

Ultrakill

For speed and style pushed even further

Ultrakill takes the idea of staying aggressive and turns it into the entire point. Movement options pile up fast, blood soaked from downed enemies becomes a health source, and a style-and-combo system rewards killing quickly and inventively rather than just killing safely. It's still in Early Access, building toward a planned third act, but the released chapters are substantial.

We like it for the DOOM Eternal player whose favorite part is the momentum: the feeling of a fight as a flow state rather than a series of discrete encounters. Chasing a better combo rank gives every room a reason to replay it, which suits someone who enjoyed Eternal's own emphasis on technique over brute force.

Its presentation is stylized and arcade-leaning rather than cinematic, and its systems (blood-for-health, a combo-driven currency) are built from scratch rather than inherited from Doom. If you want DOOM Eternal's specific tone and story, this isn't it — but if the appeal was the movement and the scoring, it's one of the strongest places to take that feeling next.

Prodeus

Prodeus

For a modern take on classic corridor shooting

Prodeus deliberately looks back to the 1990s boomer-shooter era — pixel-sprite enemies, chunky weapons, tight corridors — while running on modern lighting and effects. It's a more straightforward fight than Eternal's: fewer systems to juggle, more pure aim-and-clear combat.

We'd choose it for a player who wants DOOM Eternal's directness and gore without its platforming puzzles or its more elaborate resource management. It's a good match if what you actually missed was simple, satisfying gunplay in tight spaces.

It doesn't have Eternal's mobility tools, its glory-kill loop or its lore-heavy presentation. The appeal here is narrower and more old-school: a clean shooter rather than a system to master. Expect something closer to classic Doom's pace than Eternal's.

Dusk

Dusk

For something stranger and more atmospheric

Dusk keeps the fast first-person combat but swaps DOOM Eternal's heavy-metal demon invasion for a quieter, weirder kind of dread — backwoods cults, unsettling locations and a retro, low-poly look that leans horror rather than spectacle.

We like it as a change of pace for someone who wants the speed and precision of Eternal's shooting, but is curious what that same skillset feels like in a stranger, more atmospheric setting instead of Eternal's bombastic sci-fi/fantasy mashup.

Its scale is smaller and its tone far less theatrical — there's no glory-kill economy or heavy metal soundtrack driving the pace. Choose Dusk when the mood you want is unease rather than aggression, and come back to Doom or Ultrakill when you want the intensity back.

Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus

For shooting with a story behind it

Wolfenstein II pairs forceful, id Tech-powered combat with a story about resistance against an occupying regime in an alternate-history America. The shooting carries real weight — dual-wielding, flanking, aggressive pushes — but it's wrapped around characters and a plot that DOOM Eternal keeps mostly in the background.

We'd recommend it to a player who liked Eternal's intensity but wants that energy spent on a game that cares more about its characters and narrative stakes along the way.

Its pacing is less about a continuous aggression loop and more about mission-based set pieces, and its tone is darker and more grounded despite the alternate-history premise. If story and character were never why you came to DOOM Eternal, this will feel like a different kind of game wearing a familiar genre.

Where would we start?

For the most direct return to familiar demon-slaying, start with Doom. If the movement and scoring systems are what hooked you, Ultrakill is our pick, with Prodeus as a more old-school alternative. Dusk is the detour for a stranger mood, and Wolfenstein II is where we'd send you for a forceful shooter with a story worth following.