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Built around horror, psychological horror and supernatural, much like the game you started from.
100%
match

Discover games similar to Phasmophobia, and find your next adventure.
Phasmophobia is Kinetic Games' co-op ghost-hunting horror game, sending a team of up to four players into haunted locations armed with real investigative tools like EMF readers, spirit boxes and UV lights to identify what kind of ghost they're dealing with before it decides to attack. Voice chat and proximity audio do a lot of the scaring, since the ghost can hear you talking about it. We like it because that shared tension — everyone whispering, nobody quite sure what's in the next room — is hard to replicate alone.
Available on PC, Xbox, PlayStation and Nintendo Switch.
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Built around horror, psychological horror and supernatural, much like the game you started from.
100%
match

Leans on horror, investigation and psychological horror — the same pull that makes the original click.
96%
match

Brings horror, online co-op and thriller to the table, with its own spin.
94%
match
Devour keeps Phasmophobia's drop-in dread of investigating the paranormal with friends, but turns it into active exorcisms against possessed cultists rather than quiet evidence-gathering.
The goal here is escaping and banishing a specific demon rather than identifying a ghost type from clues, so sessions lean more toward chase-and-survive than investigation.

Shares horror, online co-op and psychological horror with a similar overall feel.
90%
match
Escape the Backrooms swaps haunted houses for the uncanny, endlessly repeating halls of Backrooms creepypasta lore, with the same tension of staying quiet together while something listens for you.
There's no equipment-based evidence system here — it's about navigating and escaping liminal levels rather than identifying what's hunting you.

Built around horror, online co-op and investigation, much like the game you started from.
88%
match
Shift at Midnight turns an overnight shift into running a gas station where some customers are doppelgangers, which gives a co-op group the same job of reading small details together that Phasmophobia asks of its ghost hunts.
It's about interrogating customers and barricading against monsters that return if you miss one, not sweeping rooms with ghost-hunting tools.

Leans on horror, thriller and psychological horror — the same pull that makes the original click.
86%
match

Brings horror and psychological horror to the table, with its own spin.
86%
match

Shares horror, thriller and psychological horror with a similar overall feel.
85%
match

Built around horror, online co-op and vr, much like the game you started from.
85%
match
Forewarned moves the paranormal investigation into haunted Egyptian tombs, with a team gathering evidence on a cursed mummy called the Mejai rather than a ghost — close enough to Phasmophobia's formula that reviewers have called out its own twists on it.
Its ancient-tomb setting and treasure-hunting layer give it a different rhythm from Phasmophobia's suburban houses, and dying can turn you into a servant of the Mejai working against your old team.

Leans on horror, supernatural and thriller — the same pull that makes the original click.
84%
match
The Mortuary Assistant keeps the detail-driven dread of correctly identifying a supernatural threat from physical evidence, just moved to embalming bodies alone at night instead of sweeping a house with a team.
It's single-player with no co-op at all, so the tension comes from being completely alone rather than coordinating with a team.
We look for games that share something worth loving about Phasmophobia. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.
Our picks, beyond the numbers
Phasmophobia's scariest moments rarely come from a jump scare — they come from the slow build of evidence pointing somewhere you don't want it to point, while your friends argue in voice chat about whether it's really safe to go back in. We looked for games that keep some version of that specific dread alive, whether through investigation, isolation or sheer repetition.
Some of these lean closer to Phasmophobia's evidence-gathering formula; others strip away the team entirely and ask you to face something alone. Here are the five games like Phasmophobia we'd actually recommend, and why.

Our first choice for shared, active dread
Devour keeps Phasmophobia's drop-in sense of dread with friends, but turns quiet evidence-gathering into something more frantic: actively performing exorcisms against possessed cultists who are actively hunting you back, rather than calmly sweeping a house for clues.
We'd start here for a group that wants the social, drop-in co-op spirit of Phasmophobia but prefers chase-and-survive energy over patient investigation. The goal shifts from identifying a ghost type to escaping and banishing a specific demon before it catches you.
There's no evidence-based identification system to learn here, so the investigative side of Phasmophobia is largely absent. Choose Devour when you want the group tension turned up and the detective work turned down.

For liminal dread instead of a haunted house
Escape the Backrooms swaps Phasmophobia's suburban houses for the uncanny, endlessly repeating halls of Backrooms creepypasta lore, keeping the same tension of staying quiet together while something nearby is listening for you.
We like it for a Phasmophobia group that's grown attached to the feeling of exploring somewhere unsettling together, even without the equipment-based evidence system driving the session. Navigating and escaping its liminal levels becomes the whole point, rather than identifying a threat.
There's no ghost-type identification here at all — success is about finding your way out, not solving a mystery. Pick this when the atmosphere of dread matters more to your group than the investigative mechanics.

For investigation with its own twist
Forewarned moves paranormal investigation into haunted Egyptian tombs, with a team gathering evidence on a cursed entity called the Mejai rather than a ghost — close enough to Phasmophobia's formula that reviewers have specifically called out its own spin on it.
We'd recommend it to a Phasmophobia group that wants to keep the evidence-gathering structure largely intact, just moved somewhere new, with a treasure-hunting layer giving each tomb a different rhythm than Phasmophobia's suburban houses.
Dying can turn you into a servant of the Mejai working against your old team, which has no real equivalent in Phasmophobia. Choose Forewarned when you want the investigation loop kept but the setting and stakes changed.

For the same dread, entirely alone
The Mortuary Assistant keeps the detail-driven tension of correctly reading evidence under pressure, just moved from sweeping a house with a team to embalming bodies alone, at night, with a supernatural threat that reacts to your mistakes.
We'd point a Phasmophobia player here specifically when the group isn't available — the satisfaction of carefully identifying a threat from physical clues carries over almost directly, but the tension comes from being completely alone rather than coordinating.
It's single-player with no co-op at all, which is the biggest change from Phasmophobia's whole social structure. Pick this for solo investigation, not a substitute for a group session.

For a longer, quieter campaign of dread
Visage asks for the same patience Phasmophobia's scarier sessions reward — staying calm while something in a dark house reacts to what you do — stretched out into a full single-player psychological horror campaign rather than a repeatable job.
We like it for a Phasmophobia player who wants the atmosphere and slow-build dread of a haunted house without the structure of evidence-gathering, equipment or a timer pushing you along.
There's no team to rely on here; its own listed features note single-player only, so you're facing the house's history alone, with no clipboard of clues to fill in. Choose Visage when you want atmosphere and dread over mechanics and teamwork.
For shared, active dread with a group, start with Devour. Escape the Backrooms is our pick for liminal atmosphere over investigation, and Forewarned is where we'd send you to keep the evidence-gathering loop with a new setting and stakes. The Mortuary Assistant is the choice for solo investigation when no one else is online, and Visage is for a longer, quieter campaign of dread with no mechanics to manage at all.