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Cuphead

Games like Cuphead

Discover games similar to Cuphead, and find your next adventure.

About Cuphead

Cuphead is Studio MDHR's run-and-gun platformer, built around demanding boss battles and a hand-drawn, 1930s rubber-hose cartoon look that's as distinctive as the gameplay is tough. Most of the game is boss rushes with a handful of run-and-gun levels mixed in, all playable solo or with a friend as Cuphead and Mugman. We like it because every boss fight teaches you its patterns the hard way, then rewards you for finally reading them right.

Genre
Run-and-gun platformer
Players
Single-player, local co-op
Perspective
Side view, with some bird's-eye run-and-gun stages
Developer
Studio MDHR
See Cuphead screenshots and video

Screenshots

Cuphead screenshot 1Cuphead screenshot 2Cuphead screenshot 3

Available on PC, PlayStation, Xbox and Nintendo Switch.

View on Steam

Explore games similar to Cuphead

Showing 10 of 30 results · Filter or sort to explore more matches

Blazing Chrome

Blazing Chrome

Leans on shoot 'em up, difficult and side scroller — the same pull that makes the original click.

Shoot 'Em UpDifficultSide ScrollerRetro

100%

match

View game
Game details for Blazing Chrome

Blazing Chrome vs Cuphead: at a glance

Blazing ChromeCuphead
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox · Switch
Est. playtime3h18h
Game modesSingle-player · Shared/split-screen PvP · Shared/split-screen co-opSingle-player · Shared/split-screen co-op
Steam release11 Jul, 2019—

Why we think it fits

Blazing Chrome comes from the same run-and-gun lineage Cuphead pays homage to, trading the 1930s cartoon for a Contra-style robot uprising, but keeping that same insistence on memorizing patterns and shooting your way through relentless waves.

What’s different from Cuphead?

There's no boss-rush structure or parry mechanic here — levels run start to finish against regular enemies throughout, and local co-op for two is built in.

Check the current Steam listing
Rayman Origins

Rayman Origins

Brings platformer, cartoony and 2d to the table, with its own spin.

PlatformerCartoony2DGreat Soundtrack

93%

match

View game
Game details for Rayman Origins

Rayman Origins vs Cuphead: at a glance

Rayman OriginsCuphead
PlatformsPlayStation · PC · XboxPlayStation · PC · Xbox · Switch
Est. playtime14h18h
Game modesSingle-player · MultiplayerSingle-player · Shared/split-screen co-op
Steam release29 Mar, 2012—

Why we think it fits

We'd point a Cuphead fan toward Rayman Origins for the art alone: every frame is hand-drawn and animated with the same care, and its local co-op for up to four players turns the challenge into something you can share.

What’s different from Cuphead?

It's a platformer first, with combat used mostly to clear the way rather than elaborate boss fights, so the whole rhythm of play is gentler than Cuphead's bullet-dodging.

Check the current Steam listing
Hollow Knight

Hollow Knight

Shares difficult, souls-like and platformer with a similar overall feel.

DifficultSouls-likePlatformerHand-drawn

88%

match

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Game details for Hollow Knight

Hollow Knight vs Cuphead: at a glance

Hollow KnightCuphead
PlatformsXbox · PlayStation · PC · SwitchPlayStation · PC · Xbox · Switch
Est. playtime36h18h
Game modesSingle-playerSingle-player · Shared/split-screen co-op

Why we think it fits

Hollow Knight shares Cuphead's refusal to go easy on you, with bosses that demand the same pattern-reading and recovery from failure, wrapped in hand-drawn art with its own quiet, melancholic style.

What’s different from Cuphead?

It's an exploration-heavy metroidvania rather than a boss-rush shooter, so expect long stretches of wandering Hallownest between the fights that will test you.

Check the current Steam listing
Broforce

Broforce

Built around platformer, 2d and side scroller, much like the game you started from.

Platformer2DSide Scroller

84%

match

View game
Game details for Broforce

Broforce vs Cuphead: at a glance

BroforceCuphead
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox · Switch
Est. playtime13h18h
Game modesSingle-player · Online PvP · Shared/split-screen PvP · Online co-op · Shared/split-screen co-opSingle-player · Shared/split-screen co-op
Steam release15 Oct, 2015—

Why we think it fits

Broforce takes Cuphead's willingness to be ridiculous and multiplies it, parodying action-movie heroes across destructible, explosive levels built for running and gunning with friends.

What’s different from Cuphead?

Levels are played start to finish rather than structured as discrete boss fights, and both local and online co-op are supported, which Cuphead's online mode never offered.

Check the current Steam listing
Enter the Gungeon

Enter the Gungeon

Leans on bullet hell, difficult and arcade — the same pull that makes the original click.

Bullet HellDifficultArcade

83%

match

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Game details for Enter the Gungeon

Enter the Gungeon vs Cuphead: at a glance

Enter the GungeonCuphead
PlatformsPlayStation · PC · Mobile · Xbox · SwitchPlayStation · PC · Xbox · Switch
Est. playtime55h18h
Game modesSingle-player · MultiplayerSingle-player · Shared/split-screen co-op

Why we think it fits

Enter the Gungeon channels the same bullet-dodging instinct into a top-down roguelike, where learning a room's attack patterns matters as much as Cuphead's boss memorization, with permadeath raising the stakes on every run.

What’s different from Cuphead?

Procedurally generated dungeons and a huge item pool replace Cuphead's fixed, hand-crafted boss gauntlet, so no two runs play out quite the same.

Check the current Steam listing
Warhammer 40,000: Shootas, Blood & Teef

Warhammer 40,000: Shootas, Blood & Teef

Brings bullet hell, hand-drawn and shoot 'em up to the table, with its own spin.

Bullet HellHand-drawnShoot 'Em UpCartoony

82%

match

View game
Game details for Warhammer 40,000: Shootas, Blood & Teef

Warhammer 40,000: Shootas, Blood & Teef vs Cuphead: at a glance

Warhammer 40,000: Shootas, Blood & TeefCuphead
PlatformsXbox · PlayStation · PC · SwitchPlayStation · PC · Xbox · Switch
Est. playtime—18h
Co-opOnline and local, up to 4Local only, 2 players

Why we think it fits

This one leans into Cuphead's willingness to mix shooting and melee in a single stage, with up to four Ork Boyz tearing through hand-drawn 2D levels together.

What’s different from Cuphead?

Its Warhammer 40,000 setting and run-and-gun level structure trade Cuphead's boss-rush format for more traditional stage-by-stage platforming.

Check the current Steam listing
Metal Slug

Metal Slug

Shares shoot 'em up, side scroller and retro with a similar overall feel.

Shoot 'Em UpSide ScrollerRetro

81%

match

View game
Game details for Metal Slug

Metal Slug vs Cuphead: at a glance

Metal SlugCuphead
PlatformsPlayStation · PC · MobilePlayStation · PC · Xbox · Switch
Est. playtime3h18h

Why we think it fits

Metal Slug is one of the games the run-and-gun genre Cuphead borrows from was built on, with the same arcade instinct to memorize enemy placement and keep moving, wrapped in its own cartoonish military parody.

What’s different from Cuphead?

It's a much older, shorter arcade game with no boss-focused structure, and local co-op for two is supported where Cuphead's online co-op never landed.

Check the current Steam listing
Hollow Knight: Silksong

Hollow Knight: Silksong

Built around difficult, souls-like and platformer, much like the game you started from.

DifficultSouls-likePlatformerHand-drawn

81%

match

View game
Game details for Hollow Knight: Silksong

Hollow Knight: Silksong vs Cuphead: at a glance

Hollow Knight: SilksongCuphead
PlatformsXbox · PlayStation · PC · SwitchPlayStation · PC · Xbox · Switch
Est. playtime52h18h
Game modesSingle-playerSingle-player · Shared/split-screen co-op

Why we think it fits

Silksong puts Hornet through a new, difficult kingdom with the same unforgiving combat and precision platforming Hollow Knight built its name on, which makes it a natural next stop for a Cuphead player who wants another demanding single-player fight.

What’s different from Cuphead?

It's an exploration-driven metroidvania rather than a shooter, so the challenge comes from mastering Hornet's needle-and-ribbon moveset across a sprawling map rather than a sequence of discrete bosses.

Check the current Steam listing
Angry Video Game Nerd Adventures

Angry Video Game Nerd Adventures

Leans on difficult, platformer and retro — the same pull that makes the original click.

DifficultPlatformerRetroComedy

80%

match

View game
Game details for Angry Video Game Nerd Adventures

Angry Video Game Nerd Adventures vs Cuphead: at a glance

Angry Video Game Nerd AdventuresCuphead
PlatformsPCPlayStation · PC · Xbox · Switch
Est. playtime16h18h
Game modesSingle-playerSingle-player · Shared/split-screen co-op
Steam release20 Sep, 2013—

Why we think it fits

This one wears its retro difficulty on its sleeve, built around the same memorize-and-die rhythm as Cuphead, filtered through the Angry Video Game Nerd web series' love of deliberately brutal old-school design.

What’s different from Cuphead?

It's a single-player platformer with no boss-rush focus or co-op, and its humor is cruder and more referential than Cuphead's cartoon charm.

Check the current Steam listing
Guns, Gore & Cannoli

Guns, Gore & Cannoli

Brings cartoon, shoot 'em up and side scroller to the table, with its own spin.

CartoonShoot 'Em UpSide ScrollerPlatformer

80%

match

View game
Game details for Guns, Gore & Cannoli

Guns, Gore & Cannoli vs Cuphead: at a glance

Guns, Gore & CannoliCuphead
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox · Switch
Est. playtime3h18h
Game modesSingle-player · Shared/split-screen PvP · Shared/split-screen co-opSingle-player · Shared/split-screen co-op
Steam release30 Apr, 2015—

Why we think it fits

Guns, Gore & Cannoli brings Cuphead's cartoon violence into a 1920s gangster setting, with side-scrolling run-and-gun action and local co-op for working through the mob war together.

What’s different from Cuphead?

Its story-driven campaign runs level to level rather than building toward discrete boss encounters, and the tone leans into gory slapstick rather than Cuphead's cheerful bounce.

Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Cuphead. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Cuphead we would recommend for different reasons

Cuphead's whole identity rests on two things working together: hand-drawn, rubber-hose animation straight out of 1930s cartoons, and boss fights that demand you learn an attack pattern cold before you'll ever beat it. Neither one alone would carry the game — it's the combination of gorgeous presentation and real difficulty that makes losing to the same boss for the tenth time still feel worth it. We looked for games that chase either half of that combination, or both at once.

Some of these come from the same run-and-gun lineage Cuphead itself pays homage to, others swap the boss-rush structure for a different kind of unforgiving challenge, and a couple are built specifically to be shared with a second player. Here's where we'd send a Cuphead player next.

Hollow Knight

Hollow Knight

Our first choice for demanding bosses in hand-drawn art

Hollow Knight shares Cuphead's refusal to go easy on you, with bosses that demand the same careful pattern-reading, patience and recovery from failure, wrapped in hand-drawn art that trades Cuphead's bright cartoon bounce for its own quiet, melancholic style.

We'd point a Cuphead player here first because the core skill transfers directly — learning an opponent's rhythm well enough to beat it clean — even though the game around that skill is a much larger, more exploratory metroidvania than Cuphead's boss-to-boss structure.

It's an exploration-heavy metroidvania rather than a boss-rush shooter, so expect long stretches of wandering Hallownest and plenty of platforming between the fights that will actually test you. If you want nothing but boss encounters back to back, this asks for more patience along the way.

Enter the Gungeon

Enter the Gungeon

For bullet-dodging with permadeath raising the stakes

Enter the Gungeon channels the same bullet-dodging instinct Cuphead's boss fights run on into a top-down roguelike, where learning a room's attack patterns matters just as much as memorizing one of Cuphead's bosses, except now a bad run ends the whole attempt.

We like it for a Cuphead player who enjoyed the dodge-and-learn rhythm of the boss fights and wants that same pressure applied to procedurally generated rooms, with a huge item pool giving every run its own shape rather than one fixed, memorized sequence.

Procedurally generated dungeons and permadeath replace Cuphead's fixed, hand-crafted boss gauntlet, so no two runs play out quite the same, and there's no guarantee you'll see the same room twice. Expect a looser, more chaotic kind of difficulty than Cuphead's rehearsed boss patterns.

Blazing Chrome

Blazing Chrome

For the run-and-gun lineage Cuphead borrows from

Blazing Chrome comes from the same run-and-gun lineage Cuphead pays homage to, trading the 1930s cartoon aesthetic for a Contra-style robot uprising, but keeping the same insistence on memorizing enemy patterns and shooting your way through relentless waves without flinching.

We'd recommend it to a Cuphead player who wants to trace the genre back to its roots and see where that run-and-gun DNA actually came from, with built-in local co-op for two making it an easy game to share the way Cuphead's couch co-op was meant to be played.

There's no boss-rush structure or parry mechanic here — levels run start to finish against regular enemy waves throughout rather than building toward discrete boss encounters, so the shape of the challenge is noticeably different even with a similar skillset involved.

Broforce

Broforce

For co-op chaos on an even bigger scale

Broforce takes Cuphead's willingness to be ridiculous and multiplies it, parodying decades of action-movie heroes across destructible, explosive levels built specifically for running, gunning and blowing things up with friends.

We'd suggest it to a Cuphead player who loved sharing the couch with a second player but wants the chaos turned up considerably louder, with both local and online co-op supported — something Cuphead's own co-op mode never offered online.

Levels are played start to finish rather than structured as discrete boss fights, so the rhythm of memorize-and-beat a single encounter isn't really here. Go in for destructive, over-the-top co-op mayhem rather than Cuphead's precise boss-pattern memorization.

Rayman Origins

Rayman Origins

For the art, and a gentler co-op challenge

Rayman Origins deserves a place here for the art alone — every frame is hand-drawn and animated with the same obsessive care Cuphead's cartoon world got, and its local co-op for up to four players makes the whole thing easy to share with a group rather than just one other person.

We'd point a Cuphead player toward it specifically for that visual craftsmanship, with combat used mostly to clear a path forward rather than building toward elaborate, memorize-or-die boss encounters.

It's a platformer first, with a gentler overall rhythm than Cuphead's bullet-dodging bosses, so anyone coming specifically for punishing difficulty will find this considerably more forgiving. Choose it when the art and the shared couch matter more than the challenge.

Where would we start?

For demanding bosses in equally striking hand-drawn art, start with Hollow Knight. Enter the Gungeon is our pick if the dodge-and-learn rhythm of the fights is what you loved most, and Blazing Chrome is where we'd send you to trace the run-and-gun lineage Cuphead itself borrows from. Broforce is the louder, more chaotic co-op choice, and Rayman Origins is for when the art and a gentler shared challenge matter more than punishing difficulty.