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Dark Souls III

Games like Dark Souls III

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About Dark Souls III

Dark Souls III is an action RPG from FromSoftware, the studio that defined the modern 'Souls' genre. You explore a decaying kingdom through tightly designed levels, learning enemy patterns and testing your nerve against brutal bosses that punish carelessness and reward patience. We like it because every victory feels earned, right down to the last bonfire.

Genre
Action RPG
Players
Single-player, online co-op and PvP
Perspective
Third person
Developer
FromSoftware

Available on PC, PlayStation and Xbox.

View on Steam

Explore games similar to Dark Souls III

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Dark Souls II

Dark Souls II

Built around souls-like, dark fantasy and difficult, much like the game you started from.

Souls-likeDark FantasyDifficultRPG

100%

match

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Game details for Dark Souls II

Dark Souls II vs Dark Souls III: at a glance

Dark Souls IIDark Souls III
PlatformsPlayStation · PC · XboxPlayStation · PC · Xbox
Est. playtime60h51h
Difficulty (1–5)55
Game modesSingle-player · Co-opSingle-player · Co-op

Why we think it fits

Dark Souls II comes from the same developer and keeps the same stamina-and-positioning combat, with its own wrinkle: an Adaptability stat that governs recovery speed and became one of the series' most argued-over additions.

What’s different from Dark Souls III?

Its pacing and level design are generally considered rougher than Dark Souls III's, with some fights leaning on enemy gang-ups rather than single, readable bosses.

Check the current Steam listing
Dark Souls: Remastered

Dark Souls: Remastered

Leans on souls-like, dark fantasy and difficult — the same pull that makes the original click.

Souls-likeDark FantasyDifficultLore-Rich

92%

match

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Game details for Dark Souls: Remastered

Dark Souls: Remastered vs Dark Souls III: at a glance

Dark Souls: RemasteredDark Souls III
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox
Est. playtime43h51h
Difficulty (1–5)55
Game modesSingle-player · MultiplayerSingle-player · Co-op

Why we think it fits

Dark Souls: Remastered returns to Lordran, a kingdom whose shortcuts and interlocking areas reward memorizing it in a way we think even Dark Souls III's world doesn't quite match.

What’s different from Dark Souls III?

It's an older, stiffer game under the remaster's 60fps polish, with noticeably less refined combat timing.

Check the current Steam listing
Elden Ring

Elden Ring

Brings souls-like, dark fantasy and difficult to the table, with its own spin.

Souls-likeDark FantasyDifficultAction RPG

86%

match

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Game details for Elden Ring

Elden Ring vs Dark Souls III: at a glance

Elden RingDark Souls III
PlatformsXbox · PlayStation · Switch · PCPlayStation · PC · Xbox
Est. playtime119h51h
Difficulty (1–5)55
Game modesSingle-player · Online PvP · Online co-opSingle-player · Co-op

Why we think it fits

Elden Ring keeps the stamina management and boss-reading intact, then gives you a horse and an entire continent arranged so a frustrating wall usually has another path around it.

What’s different from Dark Souls III?

Progress leans on exploration and optional detours rather than Dark Souls III's one-kingdom-at-a-time structure, which can feel diffuse if tighter pacing was the appeal.

Check the current Steam listing
Mortal Shell

Mortal Shell

Shares souls-like, dark fantasy and difficult with a similar overall feel.

Souls-likeDark FantasyDifficultRPG

82%

match

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Game details for Mortal Shell

Mortal Shell vs Dark Souls III: at a glance

Mortal ShellDark Souls III
PlatformsXbox · PlayStation · PCPlayStation · PC · Xbox
Est. playtime15h51h
Difficulty (1–5)—5

Why we think it fits

Mortal Shell strips the formula down to something tighter: you possess the bodies of fallen warriors called Shells, and its Harden ability lets you turn to stone mid-fight to block and punish an opening.

What’s different from Dark Souls III?

There's no traditional leveling system — you switch Shells rather than building a character stat by stat — and the whole campaign is considerably shorter.

Check the current Steam listing
Salt and Sanctuary

Salt and Sanctuary

Built around souls-like, dark fantasy and difficult, much like the game you started from.

Souls-likeDark FantasyDifficultRPG

75%

match

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Game details for Salt and Sanctuary

Salt and Sanctuary vs Dark Souls III: at a glance

Salt and SanctuaryDark Souls III
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox
Est. playtime32h51h
Difficulty (1–5)55
Game modesSingle-player · MultiplayerSingle-player · Co-op

Why we think it fits

Salt and Sanctuary takes Dark Souls' stats, gear and bonfire-style rest points and compresses them into a 2D side-scroller with over 600 weapons and spells to collect.

What’s different from Dark Souls III?

The flattened perspective changes spacing and dodging in ways that take real adjustment, and it supports local co-op, which Dark Souls III's own cooperative play doesn't offer as simply.

Check the current Steam listing
Mortal Shell II

Mortal Shell II

Leans on souls-like, dark fantasy and difficult — the same pull that makes the original click.

Souls-likeDark FantasyDifficultAction RPG

74%

match

View game
Game details for Mortal Shell II

Mortal Shell II vs Dark Souls III: at a glance

Mortal Shell IIDark Souls III
PlatformsXbox · PC · PlayStationPlayStation · PC · Xbox
Est. playtime33h51h
Difficulty (1–5)55
Game modesSingle-playerSingle-player · Co-op

Why we think it fits

Mortal Shell II is a 2026 standalone sequel that lets you possess the Shells of eight lost warriors across a ravaged, more open world, with combat the developers describe as more unrestricted than the first game's.

What’s different from Dark Souls III?

Its open-world structure and expanded Shell roster give it more scope than the original Mortal Shell, while still skipping Dark Souls III's traditional stat-by-stat leveling.

Check the current Steam listing
Lies of P

Lies of P

Brings souls-like, dark fantasy and difficult to the table, with its own spin.

Souls-likeDark FantasyDifficultAction RPG

73%

match

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Game details for Lies of P

Lies of P vs Dark Souls III: at a glance

Lies of PDark Souls III
PlatformsXbox · PlayStation · Switch · PCPlayStation · PC · Xbox
Est. playtime36h51h
Difficulty (1–5)55
Game modesSingle-playerSingle-player · Co-op

Why we think it fits

Lies of P reimagines Pinocchio as a dark Belle Époque story in the city of Krat, with combat built around combining weapons and mechanical Legion Arms to counter enemies.

What’s different from Dark Souls III?

Its weapon-assembly system and story-driven choices about lying or telling the truth give it a different identity than Dark Souls III's more fixed equipment and lore-by-implication storytelling.

Check the current Steam listing
Remnant: From the Ashes

Remnant: From the Ashes

Shares souls-like, dark fantasy and rpg with a similar overall feel.

Souls-likeDark FantasyRPGDifficult

73%

match

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Game details for Remnant: From the Ashes

Remnant: From the Ashes vs Dark Souls III: at a glance

Remnant: From the AshesDark Souls III
PlatformsXbox · PlayStation · PC · SwitchPlayStation · PC · Xbox
Est. playtime20h51h
Difficulty (1–5)55
Game modesSingle-player · Online co-opSingle-player · Co-op
Check the current Steam listing
Code Vein

Code Vein

Built around souls-like, dark fantasy and difficult, much like the game you started from.

Souls-likeDark FantasyDifficultAction RPG

72%

match

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Game details for Code Vein

Code Vein vs Dark Souls III: at a glance

Code VeinDark Souls III
PlatformsPlayStation · PC · XboxPlayStation · PC · Xbox
Est. playtime33h51h
Difficulty (1–5)—5
Check the current Steam listing
Death's Gambit: Afterlife

Death's Gambit: Afterlife

Leans on souls-like, dark fantasy and rpg — the same pull that makes the original click.

Souls-likeDark FantasyRPGsoulslike

71%

match

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Game details for Death's Gambit: Afterlife

Death's Gambit: Afterlife vs Dark Souls III: at a glance

Death's Gambit: AfterlifeDark Souls III
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox
Est. playtime20h51h
Difficulty (1–5)—5
Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Dark Souls III. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Dark Souls III we would recommend for different reasons

Lothric doesn't explain itself, and that's deliberate: Dark Souls III hands you a weapon, a vague sense of purpose and a kingdom that would rather you figure out the rest by dying a few times. Its appeal splits roughly in two — the exacting, stamina-managed combat, and the slow pleasure of piecing together a world that treats lore as something to be excavated rather than told. We looked for games that carry one or both of those forward.

A few of these are the predictable next stops for a FromSoftware fan, and we're not going to pretend otherwise. Others come from studios building their own version of the same idea, sometimes in two dimensions, sometimes with a different weapon in hand entirely. Here's where we'd send a Dark Souls III player, and why.

Dark Souls II

Dark Souls II

Our first choice for more of the same bones

Dark Souls II is the most direct sibling here: the same developer, the same fundamental stamina-and-positioning combat, and a dark fantasy kingdom just as willing to let you wander into something that kills you twice before you understand why. It adds its own wrinkles — notably a stat called Adaptability that affects your recovery speed, which earned it a reputation as the series' most divisive entry.

We'd point a Dark Souls III player here first precisely because so little needs re-learning: weapon arts aside, the fundamentals transfer directly, and the sense of a connected, unforgiving world is intact.

Its pacing and level design are generally considered less tightly constructed than Dark Souls III's, and some boss encounters lean on enemy gang-ups rather than single, readable fights. Go in expecting a rougher, more uneven version of the same idea rather than a strict improvement.

Dark Souls: Remastered

Dark Souls: Remastered

For a world that folds back on itself

Dark Souls: Remastered returns to Lordran, the original game's kingdom, running at 60fps with the Artorias of the Abyss DLC included. What made Lordran special — and what we think even Dark Souls III doesn't fully recapture — is how its areas interlock: a shortcut you open two hours in can completely change how you think about a zone you'd already written off as explored.

We'd choose this for a player whose favorite part of Dark Souls III was piecing together Lothric's geography, and who wants that specific pleasure taken even further, since Lordran's interconnected design is the thing the series is arguably still chasing.

It's an older, stiffer game underneath the remaster's visual polish, with input and animation timing that feel noticeably less refined than Dark Souls III's combat. Expect a slower, more deliberate pace as a trade for that tighter world design.

Elden Ring

Elden Ring

For the same combat with a horse and an open map

Elden Ring keeps Dark Souls III's stamina management and boss-reading intact, then hands you a horse and an entire continent arranged so that almost any wall you can't yet break through has three other paths around it. It's the clearest example of FromSoftware taking this exact combat system and asking what it looks like without a linear gauntlet holding it together.

We'd recommend it to a Dark Souls III player who loved the fights but occasionally wished a frustrating boss had an alternative route to ride off and come back to later, rather than a wall you simply have to get better at breaking through.

That openness changes the rhythm considerably — progress depends more on exploration and optional detours than Dark Souls III's structured, one-kingdom-at-a-time path. If the tighter, more curated pacing is what you actually valued, the sheer size here can feel diffuse by comparison.

Mortal Shell

Mortal Shell

For a shorter, stranger take on the formula

Mortal Shell strips the Souls-like down to something tighter and odder: you don't build a character from scratch so much as possess the bodies of fallen warriors, called Shells, each with its own stats and playstyle, in a decaying world of cult sanctuaries.

Its signature trick is Harden — temporarily turning your Shell to stone mid-fight to block an attack and add weight to your own next swing — which gives combat a punctuation Dark Souls III's rolling and blocking don't quite have. We'd choose it for a player who wants that same tension in a much shorter, more concentrated package, including online co-op, which Dark Souls III doesn't offer outside of its competitive invasions.

There's no traditional leveling system here — you switch Shells instead of building a character stat by stat — and the whole experience is considerably shorter than Lothric's full campaign. Treat it as a dense, focused detour rather than an equivalent-sized adventure.

Salt and Sanctuary

Salt and Sanctuary

For the formula reimagined in two dimensions

Salt and Sanctuary takes Dark Souls' stats, gear and bonfire-style rest points and compresses them into a 2D side-scroller — a cursed island with blood-soaked dungeons and over 600 weapons, armor pieces and spells to collect and upgrade.

We think it's an interesting next step for a Dark Souls III player curious what the exact same stamina-and-positioning logic feels like once spacing becomes a side-on, platforming problem instead of a three-dimensional one. It also supports local co-op, something Dark Souls III's cooperative play doesn't quite match in simplicity.

The flattened perspective changes dodging and spacing in ways that take real adjustment, and its presentation is considerably smaller in scale than Lothric's crumbling kingdoms. Expect a slower, more methodical feel in exchange for that fresh angle.

Where would we start?

For the safest, most direct continuation, start with Dark Souls II. Dark Souls: Remastered is our pick if interconnected world design is what you actually came for, and Elden Ring is where we'd send you for the same combat with room to roam. Mortal Shell suits a shorter, stranger session, and Salt and Sanctuary is the choice when you want this exact formula reworked in two dimensions.