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Factorio

Games like Factorio

Discover games similar to Factorio, and find your next adventure.

About Factorio

Factorio is a construction and management simulator from Wube Software where you crash-land on an alien planet and build an ever-expanding factory to escape it. The core hook is automation: belts, inserters and trains carry raw ore through chains of machines until it comes out the other end as rockets. We like how a small fix to one bottleneck tends to reveal three new ones, which is exactly what keeps pulling you back in.

Genre
Factory-building simulation / strategy
Players
Single-player, online co-op
Perspective
Bird's-eye / isometric
Developer
Wube Software

Available on PC and Nintendo Switch.

View on Steam

Explore games similar to Factorio

Showing 10 of 30 results · Filter or sort to explore more matches

Satisfactory

Satisfactory

Shares automation, base building and resource management with a similar overall feel.

AutomationBase BuildingResource ManagementCrafting

100%

match

View game
Game details for Satisfactory

Satisfactory vs Factorio: at a glance

SatisfactoryFactorio
PlatformsXbox · PC · PlayStationPC · Switch
Est. playtime172h72h

Why we think it fits

Satisfactory takes the belt-and-automation itch into first-person 3D, letting you walk, drive and eventually fly through the factory you're building across a genuinely explorable alien world.

What’s different from Factorio?

It swaps Factorio's top-down 2D view for a first-person open world, and combat and exploration take up more of the experience alongside the automation.

Check the current Steam listing
Shapez

Shapez

Built around automation, base building and resource management, much like the game you started from.

AutomationBase BuildingResource ManagementCrafting

98%

match

View game
Game details for Shapez

Shapez vs Factorio: at a glance

ShapezFactorio
PlatformsPC · MobilePC · Switch
Est. playtime—72h

Why we think it fits

Shapez narrows the automation puzzle down to its purest form: mine, cut, stack and dye shapes, then route them to a hub through a belt network with no enemies or timers to interrupt you.

What’s different from Factorio?

It's single-player only, with none of Factorio's combat, research tree or biters to defend against — a calmer, more minimalist automation puzzle.

Check the current Steam listing
Captain of Industry

Captain of Industry

Leans on automation, base building and resource management — the same pull that makes the original click.

AutomationBase BuildingResource ManagementSandbox

95%

match

View game
Game details for Captain of Industry

Captain of Industry vs Factorio: at a glance

Captain of IndustryFactorio
PlatformsPCPC · Switch
Est. playtime—72h

Why we think it fits

Captain of Industry widens the scope into a full industrial city-builder on a remote island, reshaping terrain as your factory grows from iron smelting all the way to nuclear power and space flight.

What’s different from Factorio?

It's single-player only and still in Early Access, with the developers expecting several more years before a full release — treat it as a much longer-term project than Factorio.

Check the current Steam listing
Factory Town

Factory Town

Brings automation, base building and resource management to the table, with its own spin.

AutomationBase BuildingResource ManagementCrafting

94%

match

View game
Game details for Factory Town

Factory Town vs Factorio: at a glance

Factory TownFactorio
PlatformsPCPC · Switch
Est. playtime—72h
Steam release17 Nov, 2021—

Why we think it fits

Factory Town applies the same belt-and-chute automation to a cheerful 3D village, where the goal is selling finished goods to raise nearby towns' happiness rather than fending off enemies.

What’s different from Factorio?

It's single-player only with no combat or hostile biters, and its colorful, toy-like presentation is a long way from Factorio's utilitarian pixel art.

Check the current Steam listing
Nova Lands

Nova Lands

Shares automation, base building and resource management with a similar overall feel.

AutomationBase BuildingResource ManagementCrafting

92%

match

View game
Game details for Nova Lands

Nova Lands vs Factorio: at a glance

Nova LandsFactorio
PlatformsPlayStation · PC · Xbox · SwitchPC · Switch
Est. playtime35h72h

Why we think it fits

Nova Lands is explicit about its inspiration — its own store page describes it as Factorio mixed with Forager and Satisfactory — and it keeps automated-bot production chains at the center of an island-hopping 2D world.

What’s different from Factorio?

Its lighter, more whimsical archipelago setting and optional pacifist route give it a gentler tone than Factorio's enemy-infested planet.

Check the current Steam listing
Dyson Sphere Program

Dyson Sphere Program

Built around automation, base building and resource management, much like the game you started from.

AutomationBase BuildingResource ManagementSandbox

91%

match

View game
Game details for Dyson Sphere Program

Dyson Sphere Program vs Factorio: at a glance

Dyson Sphere ProgramFactorio
PlatformsPCPC · Switch
Est. playtime89h72h

Why we think it fits

Dyson Sphere Program takes Factorio's belt-and-blueprint logic interstellar: once one planet's production chain is humming, the goal becomes expanding across a randomly generated starmap toward building actual Dyson Spheres.

What’s different from Factorio?

It's a 3D, third-person sci-fi game with no stated multiplayer, and the scale — from one planet to a solar system — goes well beyond Factorio's single map.

Check the current Steam listing
Mindustry

Mindustry

Leans on automation, base building and resource management — the same pull that makes the original click.

AutomationBase BuildingResource ManagementSandbox

85%

match

View game
Game details for Mindustry

Mindustry vs Factorio: at a glance

MindustryFactorio
PlatformsPC · MobilePC · Switch
Est. playtime—72h

Why we think it fits

Mindustry bolts a tower-defense layer onto the same belt-fed production chains, using your factory's output to arm turrets and build units that capture enemy bases across hand-made and procedural maps.

What’s different from Factorio?

Online co-op and PvP are built in, something Factorio's own multiplayer doesn't frame around active combat the same way, and matches lean more toward RTS-style base capture.

Check the current Steam listing
Beltmatic

Beltmatic

Brings automation, base building and resource management to the table, with its own spin.

AutomationBase BuildingResource ManagementSandbox

83%

match

View game
Game details for Beltmatic

Beltmatic vs Factorio: at a glance

BeltmaticFactorio
PlatformsPCPC · Switch
Est. playtime—72h

Why we think it fits

Beltmatic distills the belt-routing puzzle down to arithmetic: extract numbers from the ground, build machines that add, multiply or divide them, and route the results to a hub.

What’s different from Factorio?

It's single-player only with no narrative setting, enemies or research tree — a stripped-down, almost abstract version of the belt logic Factorio is built on.

Check the current Steam listing
Hydroneer

Hydroneer

Shares automation, base building and resource management with a similar overall feel.

AutomationBase BuildingResource ManagementSandbox

82%

match

View game
Game details for Hydroneer

Hydroneer vs Factorio: at a glance

HydroneerFactorio
PlatformsXbox · PC · PlayStationPC · Switch
Est. playtime—72h

Why we think it fits

Hydroneer turns the automation itch toward mining, using hydro-powered pipe networks and digging vehicles to haul gold and resources out of voxel terrain you carve by hand.

What’s different from Factorio?

Its automation systems are considerably thinner than Factorio's — this leans closer to a mining sandbox than a dedicated factory-building game.

Check the current Steam listing
Foundry

Foundry

Built around automation, base building and resource management, much like the game you started from.

AutomationBase BuildingResource ManagementCrafting

80%

match

View game
Game details for Foundry

Foundry vs Factorio: at a glance

FoundryFactorio
PlatformsPCPC · Switch
Est. playtime—72h

Why we think it fits

Foundry puts the same belts, pipes and research tree into first-person on a procedurally generated voxel planet, with an AI companion narrating your progress as you mine and build.

What’s different from Factorio?

It's still in Early Access, and the developers themselves note multiplayer is less stable than solo play — worth knowing if you plan to build with friends from day one.

Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Factorio. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Factorio we would recommend for different reasons

Factorio's particular trick is turning a messy sprawl of belts and furnaces into something that finally clicks — and then immediately tempting you to redesign it anyway. Finding games like Factorio means figuring out whether it's the automation puzzle itself you love, or the specific feeling of a factory slowly swallowing the map.

Some of these keep Factorio's belt-and-blueprint logic almost intact in a new shape; others strip it down to something smaller or blow it up into something much bigger. Here's where we'd send a Factorio player next.

Satisfactory

Satisfactory

For the same itch in first-person 3D

Satisfactory takes the belt-and-automation itch into first-person 3D, letting you walk, drive and eventually fly through the factory you're building across a genuinely explorable alien world rather than viewing it from above.

We'd call this the most natural next stop for a Factorio player who wants the same core logic — input, process, output, repeat — but with the added satisfaction of actually standing inside the machine you've built.

It swaps Factorio's top-down 2D view for an open, climbable world, and combat and exploration take up more of the experience alongside the automation. Choose it for that physical, first-person framing, not for Factorio's clean overhead clarity.

Shapez

Shapez

For the automation puzzle at its purest

Shapez narrows the automation puzzle down to its purest form: mine, cut, stack and dye shapes, then route them to a hub through a belt network with no enemies or timers ever interrupting the flow.

We think it's worth a look for a Factorio player who wants the belt-logic puzzle isolated from everything else — no biters to fend off, no research tree to manage, just the pure pleasure of a production line finally working.

It's single-player only, with none of Factorio's combat or defense layer. Pick this when you want a calmer, more minimalist version of the same core idea, not a full factory-building game.

Dyson Sphere Program

Dyson Sphere Program

For taking the belt logic interstellar

Dyson Sphere Program takes Factorio's belt-and-blueprint logic and sends it interstellar: once one planet's production chain is humming along, the goal becomes expanding across a randomly generated starmap toward building an actual Dyson Sphere.

We'd recommend it to a Factorio player whose factory has already outgrown one map and wants somewhere bigger to put the next one — the jump from managing one planet to coordinating a whole solar system is a genuine escalation, not just more of the same.

It's a 3D, third-person sci-fi game with no stated multiplayer, and its scale goes well beyond Factorio's single map. Choose this for the ambition, not for Factorio's social, multiplayer-friendly structure.

Mindustry

Mindustry

For automation with a combat layer bolted on

Mindustry bolts a tower-defense layer onto the same belt-fed production chains, using your factory's output to arm turrets and build units that capture enemy bases across hand-made and procedural maps.

We like it for players who always wished Factorio's biters demanded a little more active attention — here, defending your production line is a constant, hands-on job rather than an occasional distraction from the belts.

Online co-op and PvP are built in, framed much more actively around combat than Factorio's own multiplayer, and matches lean more toward RTS-style base capture. Pick this for that combat layer, not for Factorio's calmer pace.

Captain of Industry

Captain of Industry

For a factory that becomes a whole city

Captain of Industry widens the scope into a full industrial city-builder on a remote island, reshaping terrain as your operation grows from basic iron smelting all the way to nuclear power and eventually space flight.

We'd point a Factorio player here who wants the automation logic wrapped inside a bigger logistics puzzle — workers, pollution, terrain and population all become variables alongside the usual belts and inserters.

It's single-player only and still in Early Access, with the developers expecting several more years before a full release. Treat it as a much longer-term project than Factorio, not a quick follow-up.

Where would we start?

Satisfactory is our pick for the same belt-and-automation itch viewed from inside a first-person world. Shapez strips the puzzle down to its purest form if that's all you actually want, and Dyson Sphere Program is where we'd send you once one planet's factory isn't ambitious enough. Mindustry adds a combat layer Factorio's biters never quite demand, and Captain of Industry is the choice for turning the whole thing into an industrial city.