Similargaming.com
Satisfactory

Games like Satisfactory

Discover games similar to Satisfactory, and find your next adventure.

About Satisfactory

Satisfactory is Coffee Stain Studios' first-person factory-building game, dropping you on an alien planet to construct ever more sprawling production lines for a mysterious corporation. The hook is scale: belts, pipes and machines sprawl across the landscape as you automate resource chains from raw ore to finished parts. We like it because the moment a tangled factory finally runs itself is one of the best payoffs in the genre.

Genre
Factory building, simulation
Players
Single-player, online co-op
Perspective
First person
Developer
Coffee Stain Studios

Available on PC, Xbox and PlayStation.

View on Steam

Explore games similar to Satisfactory

Showing 10 of 30 results · Filter or sort to explore more matches

Foundry

Foundry

Built around automation, base building and crafting, much like the game you started from.

AutomationBase BuildingCraftingResource Management

100%

match

View game
Game details for Foundry

Foundry vs Satisfactory: at a glance

FoundrySatisfactory
PlatformsPCXbox · PC · PlayStation
Est. playtime—172h

Why we think it fits

Foundry gets closest to Satisfactory's first-person factory feel in an infinite voxel world, with the same dig-build-automate loop and online or LAN co-op while it's in Early Access.

What’s different from Satisfactory?

You're digging your own tunnels through procedurally generated terrain rather than exploring a hand-crafted alien planet, and the developers note multiplayer is still a bit less stable than solo play during Early Access.

Check the current Steam listing
Factorio

Factorio

Leans on automation, base building and resource management — the same pull that makes the original click.

AutomationBase BuildingResource ManagementCrafting

99%

match

View game
Game details for Factorio

Factorio vs Satisfactory: at a glance

FactorioSatisfactory
PlatformsPC · SwitchXbox · PC · PlayStation
Est. playtime72h172h

Why we think it fits

Factorio is the game that popularized the automation genre Satisfactory brought into first-person 3D, so it scratches the same belt-and-factory optimization itch from an overhead view.

What’s different from Satisfactory?

A top-down 2D perspective replaces Satisfactory's first-person exploration entirely — there's no avatar wandering an open world, just the factory and its logistics.

Check the current Steam listing
Dyson Sphere Program

Dyson Sphere Program

Brings automation, base building and resource management to the table, with its own spin.

AutomationBase BuildingResource ManagementBuilding

99%

match

View game
Game details for Dyson Sphere Program

Dyson Sphere Program vs Satisfactory: at a glance

Dyson Sphere ProgramSatisfactory
PlatformsPCXbox · PC · PlayStation
Est. playtime89h172h

Why we think it fits

Dyson Sphere Program swaps Satisfactory's single alien planet for an entire star system, building factories across multiple worlds in service of literally constructing a Dyson sphere.

What’s different from Satisfactory?

It's single-player only — there's no multiplayer as of this writing, and it's remained in Early Access since January 2021 — with a more zoomed-out third-person camera than Satisfactory's grounded first-person view.

Check the current Steam listing
Shapez

Shapez

Shares automation, base building and resource management with a similar overall feel.

AutomationBase BuildingResource ManagementCrafting

96%

match

View game
Game details for Shapez

Shapez vs Satisfactory: at a glance

ShapezSatisfactory
PlatformsPC · MobileXbox · PC · PlayStation
Est. playtime—172h

Why we think it fits

Shapez distills the belt-and-automation core down to pure puzzle logic: cutting, rotating and combining shapes, with none of Satisfactory's exploration, combat or survival layers.

What’s different from Satisfactory?

It's entirely 2D and abstract, with no first-person avatar at all — automation stripped down to its purest form rather than wrapped in an adventure.

Check the current Steam listing
Nova Lands

Nova Lands

Built around automation, base building and resource management, much like the game you started from.

AutomationBase BuildingResource ManagementOpen World Survival Craft

92%

match

View game
Game details for Nova Lands

Nova Lands vs Satisfactory: at a glance

Nova LandsSatisfactory
PlatformsPlayStation · PC · Xbox · SwitchXbox · PC · PlayStation
Est. playtime35h172h

Why we think it fits

Nova Lands keeps the resource-automation itch alive but wraps it in a pixel-art, island-hopping structure, where helper bots run your production chains so you can go explore or fight.

What’s different from Satisfactory?

A 2D top-down pixel-art world replaces Satisfactory's 3D first-person exploration, and you're hopping between discrete islands rather than wandering one continuous continent.

Check the current Steam listing
Planet Crafter

Planet Crafter

Leans on automation, base building and open world survival craft — the same pull that makes the original click.

AutomationBase BuildingOpen World Survival CraftCrafting

91%

match

View game
Game details for Planet Crafter

Planet Crafter vs Satisfactory: at a glance

Planet CrafterSatisfactory
PlatformsXbox · PC · PlayStationXbox · PC · PlayStation
Est. playtime—172h

Why we think it fits

Planet Crafter swaps factory-throughput optimization for planetary terraforming — you're building machines to literally make an alien world breathable, with the same satisfying tech-tier unlock progression Satisfactory rewards.

What’s different from Satisfactory?

The goal is terraforming an atmosphere rather than maximizing production, and its online co-op is built around reaching shared milestones rather than Satisfactory's larger-scale factory chains.

Check the current Steam listing
Hydroneer

Hydroneer

Brings automation, base building and resource management to the table, with its own spin.

AutomationBase BuildingResource ManagementBuilding

89%

match

View game
Game details for Hydroneer

Hydroneer vs Satisfactory: at a glance

HydroneerSatisfactory
PlatformsXbox · PC · PlayStationXbox · PC · PlayStation
Est. playtime—172h

Why we think it fits

Hydroneer takes a lighter, funnier approach to automation: dig for ore, run it through hoppers and smelters, and build increasingly ridiculous contraptions along the way.

What’s different from Satisfactory?

It's much smaller in scope and sillier in tone, with no sprawling tech tree or combat — closer to a sandbox toy than Satisfactory's industrial-scale ambition.

Check the current Steam listing
Necesse

Necesse

Shares automation, open world survival craft and base building with a similar overall feel.

AutomationOpen World Survival CraftBase BuildingCrafting

84%

match

View game
Game details for Necesse

Necesse vs Satisfactory: at a glance

NecesseSatisfactory
PlatformsPCXbox · PC · PlayStation
Est. playtime—172h

Why we think it fits

Necesse reached full release in October 2025 after years in Early Access, and it channels the same urge to build and automate outward, but around a growing settlement of villagers you recruit and assign jobs to.

What’s different from Satisfactory?

Its 2D top-down pixel art and focus on managing a settlement's population and defenses give it a different rhythm than Satisfactory's solitary factory optimization.

Check the current Steam listing
Icarus

Icarus

Built around base building, open world survival craft and crafting, much like the game you started from.

Base BuildingOpen World Survival CraftCraftingBuilding

81%

match

View game
Game details for Icarus

Icarus vs Satisfactory: at a glance

IcarusSatisfactory
PlatformsPCXbox · PC · PlayStation
Est. playtime36h172h

Why we think it fits

Icarus, from RocketWerkz (co-founded by DayZ's Dean Hall), drops you onto a hostile alien surface for timed expeditions to mine and build before heading home, with online co-op throughout.

What’s different from Satisfactory?

Runs are time-limited drop-in missions rather than Satisfactory's open-ended persistent factory, and survival pressure like oxygen and temperature matters far more here.

Check the current Steam listing
Astroneer

Astroneer

Leans on base building, automation and open world survival craft — the same pull that makes the original click.

Base BuildingAutomationOpen World Survival CraftCrafting

80%

match

View game
Game details for Astroneer

Astroneer vs Satisfactory: at a glance

AstroneerSatisfactory
PlatformsPlayStation · PC · Xbox · SwitchXbox · PC · PlayStation
Est. playtime51h172h

Why we think it fits

Astroneer swaps conveyor belts for a friendlier, more exploratory take on automation across colorful alien planets, with terrain you can reshape by hand and online co-op built in from the start.

What’s different from Satisfactory?

A softer, more playful tone and far simpler systems than Satisfactory's deep production chains make this one for players who want exploration first and automation second.

Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Satisfactory. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Satisfactory we would recommend for different reasons

Satisfactory's whole appeal lives in the gap between a messy first blueprint and the sprawling, self-sustaining machine it eventually becomes. You're rarely just building one thing — you're redesigning a belt line for the third time, discovering a bottleneck two tiers back, and feeling genuinely proud when a factory finally runs itself. We looked for games that chase some piece of that same loop, whether that means the same first-person view and belts, or automation stripped down, scaled up, or wrapped in real survival pressure instead.

A couple of these are the genre's most obvious names; others take the automation itch somewhere Satisfactory itself doesn't go, whether that's an entire star system, a timed survival expedition, or a gentler, more exploratory pace. Here's where we'd send a Satisfactory player next.

Foundry

Foundry

Our first choice for the same first-person factory feel

Foundry, from Channel 3 Entertainment and Paradox Interactive, drops you on an unexplored, procedurally generated voxel planet to build an automated robot production facility, guided along the way by an AI companion. Its Early Access build already has you harvesting resources by hand before stringing together conveyor belts, pipes and assembly lines to get a production chain running on its own.

We'd point a Satisfactory player here first, since it's the closest match on this list: the same first-person view, the same cycle of researching new tech to unlock the next tier, and the same online or LAN co-op for building together. Digging your own tunnels through an infinite voxel world also gives the terrain a different texture than Satisfactory's fixed alien planet.

It's worth knowing this is still Early Access, and the developers themselves describe multiplayer as a bit less stable than solo play for now. If you want a finished, polished equivalent rather than a game still being built out, that's the trade-off here.

Factorio

Factorio

For the game that started this whole genre

Factorio is the game that popularized automation as its own genre, years before Satisfactory brought the idea into first-person 3D. You mine, smelt and build belts from a top-down view, and the entire appeal is the logistics puzzle: routing resources, balancing throughput and untangling the bottleneck that's quietly capping your factory's output.

We'd recommend it to a Satisfactory player who wants that same optimization itch distilled down to its purest form, without an avatar to walk around or a planet to explore. It rewards exactly the same kind of thinking — redesigning a line you built an hour ago because you've finally spotted a smarter layout.

The trade-off is total: there's no first-person exploration, no building to walk through and admire, and no combat at all. If what you loved about Satisfactory was wandering its alien landscape as much as the factory itself, that half of the appeal isn't here.

Dyson Sphere Program

Dyson Sphere Program

For automation at an entire star system's scale

Dyson Sphere Program takes the belt-and-factory idea and stretches it across an entire solar system, tasking you with building production chains on multiple planets in service of constructing a literal Dyson sphere around a star. It's been in Early Access since January 2021, with a more zoomed-out camera than Satisfactory's grounded, first-person perspective.

We'd choose it for a Satisfactory player whose favorite part is watching a factory's scale snowball — this is that feeling taken to an interplanetary extreme, with logistics that eventually span moons and solar collectors instead of one factory floor.

It's single-player only, so the co-op side of Satisfactory isn't here, and the camera's distance changes how it feels to actually build: you're managing a system from above rather than standing inside your own factory.

Icarus

Icarus

For automation under real survival pressure

Icarus, from RocketWerkz, sends prospectors down from an orbital station for timed expeditions onto a planet with, as its own store page puts it, a temper — toxic air, apex predators, storms and forest fires all included. You mine, craft and hunt during a drop, then trade what you've earned back in orbit for gear that makes the next trip a little less dangerous. It supports solo play or co-op for up to eight.

We'd recommend it to a Satisfactory player who wants their building interrupted by genuine stakes — managing oxygen and stockpiling supplies for a trip adds a layer of pressure that Satisfactory's comparatively safe planet never really applies.

Its timed Missions structure is a real departure from Satisfactory's open-ended, persistent factory: you're working toward escaping before time runs out rather than building something that simply keeps running. Open World Operations soften that pressure somewhat, but the core rhythm is still expedition-based, not endless.

Astroneer

Astroneer

For a softer, more playful take on the same urge

Astroneer swaps Satisfactory's belts for a friendlier, more exploratory take on automation across a handful of colorful alien planets, where you can reshape terrain by hand as easily as you build on it. Online co-op is built in from the start, with no separate setup required.

We'd point a Satisfactory player here when exploration matters as much as, or more than, optimizing a production line — Astroneer leans toward wonder and discovery first, with automation as something you grow into rather than the entire point.

Its systems are considerably simpler than Satisfactory's deep tech tree and multi-tier production chains, so don't expect the same late-game complexity. Treat it as a gentler cousin rather than a direct replacement for Satisfactory's industrial ambition.

Where would we start?

For the closest match to Satisfactory's own first-person factory feel, start with Foundry. Factorio is our pick if you want the pure logistics puzzle with the avatar stripped away, and Dyson Sphere Program is where we'd send you to take that same ambition interplanetary. Icarus is the choice when you want automation wrapped in real survival pressure, and Astroneer is our softer, more exploratory alternative.