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Ghost of Tsushima: Director's Cut

Games like Ghost of Tsushima: Director's Cut

Discover games similar to Ghost of Tsushima: Director's Cut, and find your next adventure.

About Ghost of Tsushima

Ghost of Tsushima: Director's Cut is an open-world action-adventure from Sucker Punch Productions set during the Mongol invasion of 1274. As samurai Jin Sakai, you balance honorable sword duels against stealthier, more ruthless tactics as your island falls under occupation. We like how its windswept, almost painterly take on feudal Japan makes exploring between fights just as rewarding as the fights themselves.

Genre
Open-world action-adventure
Players
Single-player, online co-op (Legends mode)
Perspective
Third person
Developer
Sucker Punch Productions

Available on PlayStation and PC.

View on Steam

Explore games similar to Ghost of Tsushima: Director's Cut

Showing 10 of 30 results · Filter or sort to explore more matches

Assassin's Creed Shadows

Assassin's Creed Shadows

Built around samurai, ninja and stealth, much like the game you started from.

SamuraiNinjaStealthCombat

100%

match

View game
Game details for Assassin's Creed Shadows

Assassin's Creed Shadows vs Ghost of Tsushima: Director's Cut: at a glance

Assassin's Creed ShadowsGhost of Tsushima: Director's Cut
PlatformsXbox · Switch · PC · PlayStationPlayStation · PC
Est. playtime35h76h

Why we think it fits

Assassin's Creed Shadows sends you through Sengoku-era Japan with two playable protagonists — a shinobi built for stealth and a samurai built for open combat — echoing Jin's own balance between a quiet blade and a direct fight.

What’s different from Ghost of Tsushima: Director's Cut?

Its RPG systems, gear and skill trees give it a heavier, more structured progression than Tsushima's more streamlined samurai journey.

Check the current Steam listing
Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice

Leans on ninja, souls-like and stealth — the same pull that makes the original click.

NinjaSouls-likeStealthjapan

84%

match

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Game details for Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice vs Ghost of Tsushima: Director's Cut: at a glance

Sekiro: Shadows Die TwiceGhost of Tsushima: Director's Cut
PlatformsPlayStation · PC · XboxPlayStation · PC
Est. playtime42h76h

Why we think it fits

Sekiro strips Jin's duels down to their most demanding form: a posture system built around deflecting at the right instant rather than a stand-off you can win through patience alone.

What’s different from Ghost of Tsushima: Director's Cut?

There's no open world here and no stealth-optional approach to most fights — the whole game is a narrower, harder test of that one skill.

Check the current Steam listing
Mini Ninjas

Mini Ninjas

Brings ninja, stealth and open world to the table, with its own spin.

NinjaStealthOpen worldAction

72%

match

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Game details for Mini Ninjas

Mini Ninjas vs Ghost of Tsushima: Director's Cut: at a glance

Mini NinjasGhost of Tsushima: Director's Cut
PlatformsPlayStation · PC · XboxPlayStation · PC
Est. playtime—76h
Check the current Steam listing
Nioh 3

Nioh 3

Shares ninja, souls-like and open world with a similar overall feel.

NinjaSouls-likeOpen WorldAction RPG

70%

match

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Game details for Nioh 3

Nioh 3 vs Ghost of Tsushima: Director's Cut: at a glance

Nioh 3Ghost of Tsushima: Director's Cut
PlatformsPC · PlayStationPlayStation · PC
Est. playtime39h76h
Check the current Steam listing
Onimusha: Warlords

Onimusha: Warlords

Built around samurai, ninja and violent, much like the game you started from.

SamuraiNinjaViolentAction

70%

match

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Game details for Onimusha: Warlords

Onimusha: Warlords vs Ghost of Tsushima: Director's Cut: at a glance

Onimusha: WarlordsGhost of Tsushima: Director's Cut
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC
Est. playtime4h76h
Check the current Steam listing
Where Winds Meet

Where Winds Meet

Leans on souls-like, open world and action rpg — the same pull that makes the original click.

Souls-likeOpen WorldAction RPGAction-Adventure

67%

match

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Game details for Where Winds Meet

Where Winds Meet vs Ghost of Tsushima: Director's Cut: at a glance

Where Winds MeetGhost of Tsushima: Director's Cut
PlatformsXbox · Mobile · PC · PlayStationPlayStation · PC
Est. playtime—76h
Check the current Steam listing
A Plague Tale: Innocence

A Plague Tale: Innocence

Brings stealth, story rich and drama to the table, with its own spin.

StealthStory RichDramaHistorical

67%

match

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Game details for A Plague Tale: Innocence

A Plague Tale: Innocence vs Ghost of Tsushima: Director's Cut: at a glance

A Plague Tale: InnocenceGhost of Tsushima: Director's Cut
PlatformsXbox · PlayStation · PCPlayStation · PC
Est. playtime13h76h

Why we think it fits

A Plague Tale: Innocence pairs a desperate, dangerous journey with real historical atmosphere, leaning on stealth and improvisation over direct combat — a different but related kind of tension to Tsushima's quieter stretches.

What’s different from Ghost of Tsushima: Director's Cut?

Its linear, story-driven structure and young protagonists replace Tsushima's open island and swordplay-focused combat almost entirely.

Check the current Steam listing
Onimusha: Way of the Sword

Onimusha: Way of the Sword

Shares samurai, souls-like and action-adventure with a similar overall feel.

SamuraiSouls-likeAction-AdventureAction RPG

66%

match

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Game details for Onimusha: Way of the Sword

Onimusha: Way of the Sword vs Ghost of Tsushima: Director's Cut: at a glance

Onimusha: Way of the SwordGhost of Tsushima: Director's Cut
PlatformsXbox · Switch · PC · PlayStationPlayStation · PC
Est. playtime26h76h
Check the current Steam listing
Shadow of the Tomb Raider

Shadow of the Tomb Raider

Built around stealth, open world and third person, much like the game you started from.

StealthOpen WorldThird PersonAction-Adventure

66%

match

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Game details for Shadow of the Tomb Raider

Shadow of the Tomb Raider vs Ghost of Tsushima: Director's Cut: at a glance

Shadow of the Tomb RaiderGhost of Tsushima: Director's Cut
PlatformsXbox · PlayStation · PCPlayStation · PC
Est. playtime22h76h

Why we think it fits

Shadow of the Tomb Raider combines exploration, traversal and stealth across a lush, ruin-filled setting, with the same pull to wander off toward a hidden shrine or vista that Tsushima rewards.

What’s different from Ghost of Tsushima: Director's Cut?

Its puzzle-heavy tombs and platforming-focused traversal take more of the spotlight than Tsushima's sword duels and stealth kills.

Check the current Steam listing
Like a Dragon: Ishin!

Like a Dragon: Ishin!

Leans on samurai, historical and action-adventure — the same pull that makes the original click.

SamuraiHistoricalAction-AdventureOpen World

66%

match

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Game details for Like a Dragon: Ishin!

Like a Dragon: Ishin! vs Ghost of Tsushima: Director's Cut: at a glance

Like a Dragon: Ishin!Ghost of Tsushima: Director's Cut
PlatformsXbox · PlayStation · PCPlayStation · PC
Est. playtime27h76h
Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Ghost of Tsushima: Director's Cut. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Ghost of Tsushima: Director's Cut we would recommend for different reasons

Ghost of Tsushima gives its samurai story room to breathe: a landscape shaped by war, duels that reward patience, and a protagonist torn between honor and doing what it takes to survive. We picked games that follow its swordplay, stealth or open-world adventure in different directions, rather than ones that simply share a historical setting.

Sekiro is the obvious destination for players chasing its combat specifically; others here lean into the exploration, the character-driven story, or the tension between two different approaches to a fight. Here's where we'd send a Ghost of Tsushima player next, and why.

Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice

For a more demanding sword duel

Sekiro strips combat down to a posture system built around deflecting attacks at the right instant rather than managing stamina bars or dodge-rolling away. Learning an opponent's rhythm and answering it with a precise parry is the whole game, in a way Ghost of Tsushima's more forgiving stand-offs only hint at.

We'd choose it for a player who loved Jin's duels specifically and wants that one-on-one tension pushed to its most demanding, exacting form — less open-world freedom, far more focus on mastering a fight.

There's no open world to explore here, no stealth-optional approach to most encounters, and Sekiro's difficulty is considerably steeper. If what you want from Ghost of Tsushima is the wider island and its side stories, this narrower, harder focus will feel like a different game entirely.

Assassin's Creed Origins

Assassin's Creed Origins

For another historical world worth wandering

Assassin's Creed Origins sets its stealth, exploration and RPG progression in Ptolemaic Egypt, with a scale and density of things to find that rivals Tsushima's own island. Bayek's journey mixes investigation, combat and a slower, more personal story than the series had told before.

We like it for someone who enjoyed getting pulled off the main path on Tsushima by a fox den or a hot spring, and wants a different historical backdrop with the same density of detours.

Its combat and progression lean more heavily on RPG mechanics — gear levels, skill trees — than Tsushima's more direct stance-based swordplay, and stealth plays a bigger overall role. Expect a slower-paced, more systems-driven adventure.

God of War

God of War

For a character-led action adventure

God of War pairs weighty melee combat with a journey through Norse mythology, carried by the relationship between Kratos and his son Atreus. Like Jin's arc in Tsushima, it's a story about what a man is willing to become, told through a tightly controlled single camera shot and demanding fights.

We'd recommend it for a player who was drawn to Jin's internal conflict and Ghost of Tsushima's quieter character moments as much as its action — this puts that same kind of relationship and story front and center.

Its structure is far more linear and compact than Tsushima's open island, with no real equivalent to riding across a landscape discovering shrines and hot springs. Choose this when the story and the combat matter more to you than open exploration.

Aragami

Aragami

For a stealthier approach

Aragami centers entirely on moving unseen: you play an undead assassin using shadow-based powers — teleporting between dark spots, turning invisible — to slip past or silently eliminate guards in an occupied city.

We'd choose it for a Tsushima player whose favorite moments were sneaking through enemy camps as the Ghost rather than standing and fighting as the samurai — this takes that half of Jin's toolkit and makes it the entire game.

There's no open world and no honorable-duel option here — direct confrontation is far riskier, and the game is built around stealth-first problem solving in discrete missions rather than Tsushima's freedom to choose your approach on the fly.

Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor

For combat and an evolving rivalry

Shadow of Mordor combines fluid melee combat and stealth with the Nemesis system: orc captains who remember your previous encounters, rise in rank after beating you, and carry grudges that make the game's enemies feel personal rather than interchangeable.

We like it for a player who enjoyed Tsushima's mix of combat and stealth and wants a system that generates its own ongoing stories — rivalries that develop naturally, rather than being written in advance.

Its fantasy setting and more arcade-like combat are a real departure from Tsushima's grounded, historical samurai action, and there's no equivalent to Jin's slower, more personal narrative. The appeal here is systemic and emergent rather than authored.

Where would we start?

For the most demanding version of Jin's duels, go to Sekiro. Assassin's Creed Origins is our pick for more open-world wandering in a different historical setting, and God of War is where we'd send you for a tightly told, character-driven action story. Aragami suits a player who wants pure stealth, and Shadow of Mordor is the choice for combat that generates its own rivalries as you play.