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Sekiro: Shadows Die Twice

Games like Sekiro: Shadows Die Twice

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About Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice is FromSoftware's action-adventure built around a one-armed shinobi hunting the enemies who maimed him in Sengoku-era Japan. Its posture-and-deflect combat system and grappling-hook traversal set it apart from the studio's other hard-edged games, rewarding aggression over patient attrition. We like it because mastering the rhythm of a deflect-heavy duel feels like learning an entirely new language.

Genre
Action-adventure
Players
Single-player
Perspective
Third person
Developer
FromSoftware

Available on PC, PlayStation and Xbox.

View on Steam

Explore games similar to Sekiro: Shadows Die Twice

Showing 10 of 30 results · Filter or sort to explore more matches

Nioh 3

Nioh 3

Brings souls-like, ninja and difficult to the table, with its own spin.

Souls-likeNinjaDifficultHack and Slash

100%

match

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Game details for Nioh 3

Nioh 3 vs Sekiro: Shadows Die Twice: at a glance

Nioh 3Sekiro: Shadows Die Twice
PlatformsPC · PlayStationPlayStation · PC · Xbox
Est. playtime39h42h

Why we think it fits

Nioh 3 returns to an alternate Warring States Japan overrun by yokai, now letting you combine Samurai and Ninja fighting styles instead of committing to a single stance.

What’s different from Sekiro: Shadows Die Twice?

Its stance-switching and ki-pulse timing, plus loot-driven gear, make the skill you're sharpening noticeably different from Sekiro's single-minded posture-and-deflection focus.

Check the current Steam listing
The Surge

The Surge

Shares souls-like, difficult and third person with a similar overall feel.

Souls-likeDifficultThird PersonAction

96%

match

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Game details for The Surge

The Surge vs Sekiro: Shadows Die Twice: at a glance

The SurgeSekiro: Shadows Die Twice
PlatformsPlayStation · PC · XboxPlayStation · PC · Xbox
Est. playtime18h42h

Why we think it fits

The Surge trades feudal Japan for a hostile corporate complex, where limb targeting lets you slice specific body parts off enemies and loot what you dismember to craft new gear.

What’s different from Sekiro: Shadows Die Twice?

There's no posture system or deflection mechanic — survival leans on positioning and target selection rather than Sekiro's parry-centric rhythm.

Check the current Steam listing
Mortal Shell

Mortal Shell

Built around souls-like, difficult and dark fantasy, much like the game you started from.

Souls-likeDifficultDark FantasyViolent

94%

match

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Game details for Mortal Shell

Mortal Shell vs Sekiro: Shadows Die Twice: at a glance

Mortal ShellSekiro: Shadows Die Twice
PlatformsXbox · PlayStation · PCPlayStation · PC · Xbox
Est. playtime15h42h

Why we think it fits

Mortal Shell gives you possession of fallen warriors' bodies rather than one fixed protagonist, with a Harden ability that turns you to stone mid-swing to block and punish.

What’s different from Sekiro: Shadows Die Twice?

Its decaying, cult-haunted world has nothing in common with Sekiro's feudal Japan, and runs are noticeably shorter — a single-player campaign built around repeated short attempts rather than Sekiro's longer, more linear progression.

Check the current Steam listing
The Surge 2

The Surge 2

Leans on souls-like, difficult and violent — the same pull that makes the original click.

Souls-likeDifficultViolentOpen World

93%

match

View game
Game details for The Surge 2

The Surge 2 vs Sekiro: Shadows Die Twice: at a glance

The Surge 2Sekiro: Shadows Die Twice
PlatformsPlayStation · PC · XboxPlayStation · PC · Xbox
Est. playtime25h42h

Why we think it fits

The Surge 2 keeps the limb-targeting combat and crafting loop, but opens up Jericho City into a sprawling, open sci-fi setting under martial law.

What’s different from Sekiro: Shadows Die Twice?

Its character customization — weapons, armor, implants, drones — gives far more build variety than Sekiro's fixed protagonist allows.

Check the current Steam listing
Ghost of Tsushima: Director's Cut

Ghost of Tsushima: Director's Cut

Brings ninja, souls-like and stealth to the table, with its own spin.

NinjaSouls-likeStealthjapan

93%

match

View game
Game details for Ghost of Tsushima: Director's Cut

Ghost of Tsushima: Director's Cut vs Sekiro: Shadows Die Twice: at a glance

Ghost of Tsushima: Director's CutSekiro: Shadows Die Twice
PlatformsPlayStation · PCPlayStation · PC · Xbox
Est. playtime76h42h

Why we think it fits

Ghost of Tsushima follows Jin Sakai defending Tsushima Island against the Mongol invasion, with sword duels that reward the same patience Sekiro asks for, set inside an island worth riding across.

What’s different from Sekiro: Shadows Die Twice?

There's no posture-and-deflection system — duels use timed stances and a more forgiving standoff — and the open world is a real departure from Sekiro's linear path.

Check the current Steam listing
Aragami

Aragami

Shares ninja, stealth and assassins with a similar overall feel.

NinjaStealthAssassinsThird Person

91%

match

View game
Game details for Aragami

Aragami vs Sekiro: Shadows Die Twice: at a glance

AragamiSekiro: Shadows Die Twice
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox
Est. playtime7h42h

Why we think it fits

Aragami centers entirely on moving unseen: an undead assassin using shadow powers to teleport between dark spots and slip past or silently eliminate guards.

What’s different from Sekiro: Shadows Die Twice?

Direct confrontation is far riskier here than in Sekiro, since the game is built around stealth-first problem solving rather than a duel you're meant to win head-on.

Check the current Steam listing
Dark Souls II: Scholar of the First Sin

Dark Souls II: Scholar of the First Sin

Built around souls-like, difficult and dark fantasy, much like the game you started from.

Souls-likeDifficultDark FantasyThird Person

90%

match

View game
Game details for Dark Souls II: Scholar of the First Sin

Dark Souls II: Scholar of the First Sin vs Sekiro: Shadows Die Twice: at a glance

Dark Souls II: Scholar of the First SinSekiro: Shadows Die Twice
PlatformsPlayStation · PC · XboxPlayStation · PC · Xbox
Est. playtime50h42h

Why we think it fits

Scholar of the First Sin is the definitive edition of Dark Souls II, with overhauled enemy placement, a new invader NPC, and online sessions expanded to six players.

What’s different from Sekiro: Shadows Die Twice?

Its stamina-and-positioning combat and open invasions play very differently from Sekiro's single-protagonist, posture-based duels.

Check the current Steam listing
Dark Souls III

Dark Souls III

Leans on souls-like, difficult and dark fantasy — the same pull that makes the original click.

Souls-likeDifficultDark FantasyThird Person

89%

match

View game
Game details for Dark Souls III

Dark Souls III vs Sekiro: Shadows Die Twice: at a glance

Dark Souls IIISekiro: Shadows Die Twice
PlatformsPlayStation · PC · XboxPlayStation · PC · Xbox
Est. playtime51h42h
Game modesSingle-player · Co-opSingle-player
Check the current Steam listing
Elden Ring

Elden Ring

Brings souls-like, difficult and dark fantasy to the table, with its own spin.

Souls-likeDifficultDark FantasyOpen World

88%

match

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Game details for Elden Ring

Elden Ring vs Sekiro: Shadows Die Twice: at a glance

Elden RingSekiro: Shadows Die Twice
PlatformsXbox · PlayStation · Switch · PCPlayStation · PC · Xbox
Est. playtime119h42h
Game modesSingle-player · Online PvP · Online co-opSingle-player
Check the current Steam listing
Mark of the Ninja: Remastered

Mark of the Ninja: Remastered

Shares ninja, stealth and assassins with a similar overall feel.

NinjaStealthAssassinsViolent

88%

match

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Game details for Mark of the Ninja: Remastered

Mark of the Ninja: Remastered vs Sekiro: Shadows Die Twice: at a glance

Mark of the Ninja: RemasteredSekiro: Shadows Die Twice
PlatformsPlayStation · PC · Xbox · SwitchPlayStation · PC · Xbox
Est. playtime—42h
Check the current Steam listing

How we find your next game

We look for games that share something worth loving about Sekiro: Shadows Die Twice. The match score compares game data and is relative to the closest match in this list. Our picks below add our own perspective: why each game appeals to us, who it suits, and where it takes a different path.

Our picks, beyond the numbers

5 games like Sekiro: Shadows Die Twice we would recommend for different reasons

Sekiro asks a narrower question than most FromSoftware games: not how do I survive this fight, but how do I answer it. Posture, not health, decides most duels, and the whole game is built around learning an opponent's rhythm well enough to meet it with a deflection on instinct rather than a calculated guess. We looked for games that chase some piece of that — the precision, the setting, or the shinobi fantasy itself — rather than just more things to parry.

A couple of these come from the same genre's usual suspects; others approach the idea of mastering a duel, or moving unseen through a hostile world, from a different angle entirely. Here's where we'd send a Sekiro player next.

Nioh 3

Nioh 3

Our first choice for demanding samurai combat

Nioh 3, released in February 2026, is Team Ninja's latest attempt at the same general space Sekiro occupies — an alternate Warring States Japan overrun by yokai, with combat that now lets you combine Samurai and Ninja fighting styles rather than committing to one stance for an entire encounter.

We'd point a Sekiro player here for the setting and the demanding swordplay, since both games share a real commitment to punishing impatience. Nioh 3's open-field structure also gives you more room to approach a fight from an angle, which Sekiro's more linear duels rarely allow.

Its combat system is built around stance-switching, ki pulse timing and loot-driven gear rather than Sekiro's single-minded posture-and-deflection focus, so the actual skill you're sharpening is noticeably different even though the setting rhymes.

The Surge

The Surge

For a mechanical twist on demanding combat

The Surge trades feudal Japan for a ruined corporate complex, where you wake up on your first day at megacorporation CREO wearing a heavy-grade exoskeleton, just as the robots and rogue AI around you turn hostile. Its signature idea is limb targeting: you slice specific limbs off enemies and loot what you dismember, then craft weapons and armor from the parts.

We like it for a Sekiro player who wants that same demanding, read-the-enemy combat, but is curious what it feels like once gear and limb-by-limb loot decisions enter the equation instead of a fixed moveset and prosthetic tools.

There's no posture system or deflection mechanic here — survival leans more on positioning and target selection than Sekiro's parry-centric rhythm, and the sci-fi corporate setting is a world away from Sekiro's historical Japan.

Mortal Shell

Mortal Shell

For a shorter, stranger duel

Mortal Shell gives you possession of fallen warriors' bodies — Shells, each with different stats — rather than one fixed protagonist, and its Harden ability lets you turn to stone mid-swing to block an attack and punish the opening that follows.

We'd choose it for someone who liked the idea of a tense, skill-first duel in Sekiro but wants a shorter, more contained adventure, with the option of online co-op that Sekiro doesn't offer at all.

Its decaying, cult-haunted world and stone-form defense feel nothing like Sekiro's feudal Japan or posture-breaking combat, and there's no equivalent to the prosthetic arm's toolkit of gadgets. Treat it as a different kind of demanding rather than a close cousin.

The Surge 2

The Surge 2

For the same idea with more room to explore

The Surge 2 keeps its predecessor's limb-targeting combat and crafting loop, but opens the world up considerably: Jericho City is a sprawling, open sci-fi setting under martial law, bigger and more varied than the first game's corporate complex.

We'd recommend it to a Sekiro player who wants the same mechanical, read-the-enemy combat but with a more open, explorable map to move through between fights, closer in spirit to how Sekiro's own areas interconnect, though in an entirely different setting.

Its character customization — weapons, armor, implants and drones — gives you far more build variety than Sekiro's fixed protagonist allows, and the sci-fi, nanostorm-ravaged city has nothing in common tonally with Sekiro's historical world.

Ghost of Tsushima: Director's Cut

Ghost of Tsushima: Director's Cut

For swordplay with an open island to explore

Ghost of Tsushima follows Jin Sakai, one of the last survivors of his clan, defending Tsushima Island against the first wave of the Mongol invasion in the late 13th century. Its sword duels reward patience in a way that will feel familiar to Sekiro players, even though the systems underneath are different, and its open world gives Jin's story room to breathe between fights.

We'd choose it for someone who loved Sekiro's focus on the blade but wants an open island to ride across, with side stories, hot springs and shrines tucked into the landscape rather than Sekiro's tightly directed path from one duel to the next.

There's no posture-and-deflection system here — duels are built around timed stances and a more forgiving standoff mechanic — and the open-world structure is a real departure from Sekiro's linear, mission-by-mission design. Go in for the setting and the swordsman's story, not an equally exacting duel.

Where would we start?

For the most demanding samurai combat in a similar spirit, start with Nioh 3. The Surge and The Surge 2 are our picks if you want that same skill-first combat wrapped around a very different sci-fi setting and real build variety, and Mortal Shell is where we'd send you for a shorter, stranger duel. Ghost of Tsushima is the choice when the blade and the story matter more to you than matching Sekiro's exact difficulty.