Our picks, beyond the numbers
5 games like God of War we would recommend for different reasons
God of War's fights hit hard, but what carries the game is the relationship sitting right next to them: Kratos trying to be something other than what he was, with Atreus watching every decision. Mythology gives the combat its monsters and its scale, but it's the father-and-son story that makes the Norse setting feel like more than a backdrop. We looked for games that chase either half of that — powerful, weighty action, or myth that actually does something with its source material.
A couple of these are the obvious next stops for a God of War fan; others take the mythological-action idea somewhere the series itself hasn't gone, whether that's a different pantheon, a roguelike structure, or an open world built for wandering rather than a tightly directed path. Here's where we'd send a God of War player next.

God of War Ragnarök
Our first choice for the next chapter
Ragnarök, which arrived on PC in September 2024, continues Kratos and Atreus's story directly: Fimbulwinter has set in, Odin's forces are preparing for the prophesied apocalyptic battle, and Atreus is trying to understand a prophecy about his own role in it. It's the most obvious recommendation here because it is, quite literally, more of the same story with the same combat system refined.
We'd point a God of War player here first for exactly that reason — if what you want is the next scene in Kratos and Atreus's relationship, told through the same cinematic, single-shot camera and weighty melee combat, nothing else on this list gets closer.
It is a direct sequel, so it leans on everything the 2018 game built, and its story and themes only land fully if you've already spent time with that version of Kratos. The Valhalla DLC is included at no extra cost on PC, which adds a replayable, roguelike postscript to the main campaign.

Black Myth: Wukong
For mythology told through punishing combat
Black Myth: Wukong, from Chinese developer Game Science, roots its action RPG in Journey to the West, one of the Four Great Classical Novels of Chinese literature, casting you as the Destined One uncovering the truth behind that legend. Its combat carries real weight and difficulty, closer to a demanding boss-rush than God of War's more forgiving combo system.
We'd choose it for a God of War player who wants mythology treated with the same seriousness and scale, but is ready for fights that ask considerably more precision and patience than Kratos's axe and blades usually require.
There's no companion dynamic here comparable to Kratos and Atreus — you're largely alone against the world's mythic figures — and the difficulty curve sits well above God of War's. Go in for the mythology and the challenge, not for a story about a relationship.

Immortals Fenyx Rising
For a lighter, open-world myth adventure
Immortals Fenyx Rising sends Fenyx on a quest to rescue the Greek gods from a dark curse, fighting Cyclopes, Medusa, the Minotaur and Typhon across a bright, puzzle-filled open world. Where God of War is cinematic and emotionally heavy, Fenyx Rising reaches for epic, fast-paced adventure with a much airier, more exploratory structure.
We'd suggest it for a God of War player who wants Greek mythology specifically, plus an actual open world to climb and glide across between fights, rather than the series' tightly controlled, linear path through its realms.
Its combat and tone are considerably lighter and more puzzle-forward than God of War's weighty, consequence-driven battles, and there's no central father-son relationship carrying the story. Choose this when exploration and mythology matter more to you than narrative weight.

Hades II
For mythology reframed as a roguelike
Hades II, which left early access for its full 1.0 release in September 2025, puts you in control of Melinoë, the Underworld's immortal princess, fighting beyond the Underworld with dark sorcery to take on the Titan of Time, and fighting alongside Olympian gods along the way.
We'd recommend it to a God of War player who wants mythology to feel personal and character-driven the way Kratos's story does, but is curious what that same emotional core feels like restructured around repeated, ability-shuffling runs rather than one continuous campaign.
Its isometric, run-based roguelike structure has almost nothing in common with God of War's single continuous story and third-person camera — expect short, replayable attempts and a constantly shifting build instead of one long, cinematic journey.

Titan Quest II
For a wider mythological world to loot
Titan Quest II, released into early access in August 2025 from Grimlore Games, sends you to stop the goddess Nemesis, who has gone rogue and is corrupting the Threads of Fate, fighting alongside other gods through a fantastical reimagining of Ancient Greece filled with centaurs, gryphons and cyclopes.
We like it for a God of War player who enjoys the Greek mythology side of things and wants an isometric action RPG's worth of gear, skills and loot to chase, with online co-op as an option God of War doesn't offer at all.
It's still in Early Access, with the developers planning roughly a year before a full release, and its top-down isometric perspective and loot-driven progression are a different game entirely from God of War's grounded, third-person action. Expect a work in progress rather than a finished, polished campaign.